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fix bug ignoring numlock when using keypad #2

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15 changes: 7 additions & 8 deletions src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -197,7 +197,9 @@ impl WinitPlatform {
io.add_key_event(Key::LeftSuper, state.super_key());
}
WindowEvent::KeyboardInput { ref event, .. } => {
if event.state.is_pressed() {
let is_pressed = event.state.is_pressed();
if is_pressed {
//println!("{:#?}", event);
if let Some(txt) = &event.text {
for ch in txt.chars() {
if ch != '\u{7f}' {
Expand All @@ -207,20 +209,17 @@ impl WinitPlatform {
}
}

let key = event.key_without_modifiers();
let pressed = event.state == ElementState::Pressed;

// We map both left and right ctrl to `ModCtrl`, etc.
// imgui is told both "left control is pressed" and
// "consider the control key is pressed". Allows
// applications to use either general "ctrl" or a
// specific key. Same applies to other modifiers.
// https://github.com/ocornut/imgui/issues/5047
handle_key_modifier(io, &key, pressed);
handle_key_modifier(io, &event.key_without_modifiers(), is_pressed);

// Add main key event
if let Some(key) = to_imgui_key(key, event.location) {
io.add_key_event(key, pressed);
if let Some(key) = to_imgui_key(&event.logical_key, event.location) {
io.add_key_event(key, is_pressed);
}
}
WindowEvent::CursorMoved { position, .. } => {
Expand Down Expand Up @@ -393,7 +392,7 @@ fn to_imgui_mouse_button(button: MouseButton) -> Option<imgui::MouseButton> {
}
}

fn to_imgui_key(key: winit::keyboard::Key, location: KeyLocation) -> Option<Key> {
fn to_imgui_key(key: &winit::keyboard::Key, location: KeyLocation) -> Option<Key> {
match (key.as_ref(), location) {
(WinitKey::Named(NamedKey::Tab), _) => Some(Key::Tab),
(WinitKey::Named(NamedKey::ArrowLeft), _) => Some(Key::LeftArrow),
Expand Down