observer is a Go package that aims to simplify the problem of channel-based broadcasting of events from one or more publishers to one or more observers.
The typical quick-and-dirty approach to notifying a set of observers in go is to use channels and call each in a for loop, like the following:
for _, channel := range channels {
channel <- value
}
There are two problems with this approach:
- The broadcaster blocks every time some channel is not ready to be written to.
- If the broadcaster blocks for some channel, the remaining channels will not be written to (and therefore not receive the event) until the blocking channel is finally ready.
- It is O(N). The more observers you have, the worse this loop will behave.
Of course, this could be solved by creating one goroutine for each channel so the broadcaster doesn't block. Unfortunately, this is heavy and resource-consuming. This is especially bad if you have events being raised frequently and a considerable number of observers.
The way observer package tackles this problem is very simple. For every event, a state object containing information about the event, and a channel is created. State objects are managed using a singly linked list structure: every state points to the next. When a new event is raised, a new state object is appended to the list and the channel of the previous state is closed (this helps notify all observers that the previous state is outdated).
Package observer defines 2 concepts:
- Property: An object that is continuously updated by one or more publishers.
- Stream: The list of values a property is updated to. For every property update, that value is appended to the list in the order they happen, and is only discarded when you advance to the next value.
The amount of memory used for one property is not dependent on the number of observers. It should be proportional to the number of value updates since the value last obtained by the slowest observer. As long as you keep advancing all your observers, garbage collection will take place and keep memory usage stable.
First, you need to install the package:
go get -u github.com/imkira/go-observer
Then, you need to include it in your source:
import "github.com/imkira/go-observer"
The package will be imported with observer
as name.
The following example creates one property that is updated every second by one or more publishers, and observed by one or more observers.
For advanced usage, make sure to check the available documentation here.
The following code creates a property with initial value 1
.
val := 1
prop := observer.NewProperty(val)
After creating the property, you can pass it around to publishers or observers as you want.
The following code represents a publisher that increments the value of the property by one every second.
val := 1
for {
time.Sleep(time.Second)
val += 1
fmt.Printf("will publish value: %d\n", val)
prop.Update(val)
}
Note:
- Property is goroutine safe: you can use it concurrently from multiple goroutines.
The following code represents an observer that prints the initial value of a property and waits indefinitely for changes to its value. When there is a change, the stream is advanced and the current value of the property is printed.
stream := prop.Observe()
val := stream.Value()
fmt.Printf("initial value: %d\n", val)
for {
select {
// wait for changes
case <-stream.Changes():
// advance to next value
stream.Next()
// new value
val = stream.Value()
fmt.Printf("got new value: %d\n", val)
}
}
Note:
- Stream is not goroutine safe: You must create one stream by calling
Property.Observe()
orStream.Clone()
if you want to have concurrent observers for the same property or stream.
Please check examples/multiple.go for a simple example on how to use multiple observers with a single updater.