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0.4 spec
Michael Zbyszyński edited this page Aug 1, 2024
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1 revision
osc address | type | units | min | max | default | >description | example | status | |
---|---|---|---|---|---|---|---|---|---|
/adm/obj/n | /azim | float | degrees | -180.0 | 180.0 | - | azimuth “theta - θ” of sound location. -90 is on the Right, 0 is in front. | /adm/obj/4/azim -22.5 | stable v0.4 |
/elev | float | degrees | -90.0 | 90.0 | - | elevation “phi - ɸ” of sound location | /adm/obj/4/elev 12.7 | stable v0.4 | |
/dist | float | normalized | 0.0 | 1.0 | 1.0 | distance “r” from origin | /adm/obj/4/dist 0.9 | stable v0.4 | |
/aed | list | see above | compact format enables synchronicity of position changes and also less network traffic | /adm/obj/4/aed -22.5 12.7 0.9 | stable v0.4 | ||||
/widthDeg | float | degrees | 0.0 | 180.0 | 0.0 | horizontal extent in degrees. See also /w | /adm/obj/3/widthDeg 45.2 | in progress | |
/gain | float | linear | 0. | 1.0 | Apply a gain to the audio in the object. | /adm/obj/3/gain 0.707 | stable v0.4 |
osc address | type | units | min | max | default | description | example | status | |
---|---|---|---|---|---|---|---|---|---|
/adm/obj/n | /x | float | normalized | -1.0 | 1.0 | 0.0 | left/right dimension. -1 is left | /adm/obj/4/x -0.9 | stable v0.4 |
/y | float | normalized | -1.0 | 1.0 | 0.0 | front/back dimension | /adm/obj/4/y 0.15 | stable v0.4 | |
/z | float | normalized | -1.0 | 1.0 | 0.0 | top/bottom dimension | /adm/obj/4/z 0.7 | stable v0.4 | |
/xyz | list | see above | compact format enables synchronicity of position changes and also less network traffic | /adm/obj/4/xyz -0.9 0.15 0.7 | stable v0.4 | ||||
/w | float | normalized | 0.0 | 1.0 | 0.0 | horizontal extent in normalized units | /adm/obj/3/w 0.2 | in progress | |
/gain | float | linear | 0. | 1.0 | Apply a gain to the audio in the object. | /adm/obj/3/gain 0.707 | stable v0.4 |
osc address | type | units | min | max | default | description | example | status | |
---|---|---|---|---|---|---|---|---|---|
/adm/obj/n/config | /cartesian | int | 0/1 | 0 | 1 | 0 | If the flag is set to 1, Cartesian coordinates are used. Otherwise spherical coordinates are used. | /adm/config/obj/1/cartesian 0 | stable v0.4 |
/dMax | float | meters | 0. | Distance signified by a normalized dRef value of 1 | /adm/config/obj/1/dMax 21.3 | in progress | |||
/dRef | float | normalized | 0.0 | 1.0 | 1.0 | Distance where dimensionless rendering is replaced with with physics-based rendering. | /adm/config/obj/1/dRef 0.2 | in progress |