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updated README.md with local game server/content server/play page ins… #56

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12 changes: 12 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -129,6 +129,18 @@ Note: `./assets` is assumed to be the default asset directory. If you'd like to

Once the content server is available, you can use it by launching your local or dedicated server with `+set fs_cdn <server_address>`.

## Running a local dedicated server, content server, and play page

It is possible to run a QuakeJS server, Content Server, and Play Page entirely locally (for use on a LAN with no external internet connection required).

Configure a dedicated local server as described above in **Running a dedicated server** and **baseq3 server, step-by-step**.

Copy the files from `html` to your web server's root folder. Run `html/get_assets.sh` to download files from http://content.quakejs.com. Rename *quakejs* on line 77 of `html/index.html` to your server's hostname.

Copy `init.d/quakejs` to `/etc/init.d/`, make it executable, and enable it by running `sudo update-rc.d quakejs defaults` (under Debian).

*Step by step instructions can be found at https://steamforge.net/wiki/index.php/How_to_setup_a_local_QuakeJS_server_under_Debian_9*

## License

MIT