Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

OAK-D PoE Update #1094

Merged
merged 7 commits into from
Jul 21, 2023
Merged

OAK-D PoE Update #1094

merged 7 commits into from
Jul 21, 2023

Conversation

borongyuan
Copy link
Contributor

I have received OAK-D Pro W PoE. Its IMU local transform is easy to determine, it has the same orientation as the USB model, but with a different offset. What is more troublesome is the communication bandwidth. I couldn't get enough camera frame rate and IMU frame rate with the previous configuration. The official documentation says a lot about this. I'll have to see what tuning needs to be done.
In addition, the previous USB models equipped with BMI270 also have IMU frame rate problems. Certain algorithms may be affected.

@borongyuan
Copy link
Contributor Author

VideoEncoder is now used automatically on PoE devices for compressed image transport. Only 8-bit camera images or disparity images can be encoded. So Subpixel is not supported. This reduces long range depth accuracy and causes layering effects as shown in luxonis/depthai#184 and Stereo subpixel effect on layering. So for PoE devices, it is better to use stereo input than rgbd input. There may be improvements in the future, such as luxonis/depthai-core#875 or see if DisparityWLSFilter helps.
A little benefit of disabling Subpixel is that 12 shave cores can be used for NeuralNetwork. So I compiled a new SuperPoint blob for 6 shave cores.

@borongyuan borongyuan marked this pull request as ready for review July 17, 2023 03:44
@matlabbe matlabbe merged commit f9719c1 into introlab:master Jul 21, 2023
@matlabbe
Copy link
Member

Thanks for the MR!

@borongyuan borongyuan deleted the oak-d-poe-update branch July 21, 2023 13:27
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants