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LoL RE Camps classes

iorlas edited this page Oct 20, 2011 · 6 revisions

Global storage of classes

There is 2 places, i've found:

  1. Global game-objects storage. Vector of pointers to classes - "League of Legends.exe"+288121C. Iterator size - 4.
  2. Pointer to a something like a tree of camps objects - "League of Legends.exe"+743654. Pinter to the next camp has offset 4.

It populates only after first spawn.

ObjectStatus Class or something like this

  • this+0x0000134 = byte. 1 if camp alive, 0 if dead.