Xamarin and MvvMCross plugin for accessing the bluetooth functionality. The plugin is loosely based on the BLE implementation of Monkey Robotics.
Important Note: With the term "vanilla" we mean the non MvvmCross/pure Xamarin version. You can use it without MvvmCross, if you download the vanilla package.
Platform | Version | Limitations |
---|---|---|
Xamarin.Android | 4.3 | |
Xamarin.iOS | 7.0 |
Vanilla
// stable
Install-Package Plugin.BLE
// or pre-release
Install-Package Plugin.BLE -Pre
![NuGet Beta](https://img.shields.io/nuget/vpre/Plugin.BLE.svg?label=NuGet Beta)
MvvmCross
Install-Package MvvmCross.Plugin.BLE
// or
Install-Package MvvmCross.Plugin.BLE -Pre
![NuGet MvvMCross](https://img.shields.io/nuget/v/MvvmCross.Plugin.BLE.svg?label=NuGet MvvMCross) ![NuGet MvvMCross Beta](https://img.shields.io/nuget/vpre/MvvmCross.Plugin.BLE.svg?label=NuGet MvvMCross Beta)
Android
Add these permissions to AndroidManifest.xml. For Marshmallow and above, please follow Requesting Runtime Permissions in Android Marshmallow and don't forget to prompt the user for the location permission.
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
<uses-permission android:name="android.permission.BLUETOOTH" />
<uses-permission android:name="android.permission.BLUETOOTH_ADMIN" />
Add this line to your manifest if you want to declare that your app is available to BLE-capable devices only:
<uses-feature android:name="android.hardware.bluetooth_le" android:required="true"/>
We provide a sample Xamarin.Forms app, that is a basic bluetooth LE scanner. With this app, it's possible to
- check the ble status
- discover devices
- connect/disconnect
- discover the services
- discover the characteristics
- see characteristic details
- read/write and register for notifications of a characteristic
Have a look at the code and use it as starting point to learn about the plugin and play around with it.
Vanilla
var ble = CrossBluetoothLE.Current;
var adapter = CrossBluetoothLE.Current.Adapter;
MvvmCross
The MvvmCross plugin registers IBluetoothLE
and IAdapter
as lazy initialized singletons. You can resolve/inject them as any other MvvmCross service. You don't have to resolve/inject both. It depends on your use case.
var ble = Mvx.Resolve<IBluetoothLE>();
var adapter = Mvx.Resolve<IAdapter>();
or
MyViewModel(IBluetoothLE ble, IAdapter adapter)
{
this.ble = ble;
this.adapter = adapter;
}
var state = ble.State;
You can also listen for State changes. So you can react if the user turns on/off bluetooth on you smartphone.
ble.StateChanged += (s, e) =>
{
Debug.WriteLine($"The bluetooth state changed to {e.NewState}");
};
adapter.DeviceDiscovered += (s,a) => deviceList.Add(a.Device);
await adapter.StartScanningForDevicesAsync();
ConnectToDeviceAync
returns a Task that finishes if the device has been connected successful. Otherwise a DeviceConnectionException
gets thrown.
try
{
await _adapter.ConnectToDeviceAync(device);
}
catch(DeviceConnectionException e)
{
// ... could not connect to device
}
ConnectToKnownDeviceAsync
can connect to a device by only passing a GUI. This means that if the device GUID is known no scan is neccessary to connect to a device. Very usefull for fast background reconnect.
Always use a cancellation toke with this method.
- On iOS it will attempt to connect indefinately, even if out of range, so the only way to cancel it is with the token.
- On Android this will throw a GATT ERROR in a couple of seconds if the device is out of range.
try
{
await _adapter.ConnectToKnownDeviceAync(guid, cancellationToken);
}
catch(DeviceConnectionException e)
{
// ... could not connect to device
}
var services = await connectedDevice.GetServicesAsync();
or get a specific service:
var service = await connectedDevice.GetServiceAsync(Guid.Parse("ffe0ecd2-3d16-4f8d-90de-e89e7fc396a5"));
var characteristics = await service.GetCharacteristicsAsync();
or get a specific characteristic:
var characteristic = await service.GetCharacteristicAsync(Guid.Parse("d8de624e-140f-4a22-8594-e2216b84a5f2"));
var bytes = await characteristic.ReadAsync();
await characteristic.WriteAsync(bytes);
characteristic.ValueUpdated += (o, args) =>
{
var bytes = args.Characteristic.Value;
};
await characteristic.StartUpdatesAsync();
var descriptors = await characteristic.GetDescriptorsAsync();
var bytes = await descriptor.ReadAsync();
await descriptor.WriteAsync(bytes);
Returns all BLE devices connected or bonded (only Android) to the system. In order to use the device in the app you have to first call ConnectAsync.
- For iOS the implementation uses get retrieveConnectedPeripherals(services)
- For Android this function merges the functionality of thw following API calls:
var systemDevices = adapter.GetSystemConnectedOrPairedDevices();
foreach(var device in systemDevices)
{
await _adapter.ConnectToDeviceAync(device);
}
- Surround Async API calls in try-catch blocks. Most BLE calls can/will throw an exception in cetain cases, this is especiialy true for Android. We will try to update the xml doc to reflect this.
try
{
await _adapter.ConnectToDeviceAsync(device);
}
catch(DeviceConnectionException ex)
{
//specific
}
catch(Exception ex)
{
//generic
}
- Avoid caching of Characteristic or Service instances between connection sessions. This includes saving a reference to them in you class between connection sessions etc. After a device has been disconnected all Service & Characteristic instances become invalid. Allways use GetServiceAsync and GetCharacteristicAsync to get a valid instance.
- Scanning: Avoid performing ble device operations like Connect, Read, Write etc while scanning for devices. Scanning is battery-intensive.
- try to stop scanning before performing device operations (connect/read/write/etc)
- try to stop scanning as soon as you find the desired device
- never scan on a loop, and set a time limit on your scan
We usually do our development work on a branch with the name of the milestone. So please base your pull requests on the currently open development branch. The current one is 1.1.0.