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Releases: iv4xr-project/iv4xr-se-plugin

SE Plugin 0.7.0

19 May 15:18
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SE Plugin 0.7.0 Pre-release
Pre-release

This release updates aplib version, improves support for multiplayer testing and adds many new APIs.

IMPORTANT: Make sure Windows is OK to run the libraries. Windows (10+) blocks "randomly" downloaded libraries. To unblock them, right-click on each of them and open file properties. Look for Security section on the bottom part of the General tab. You might see a message: "This file came from another computer and might be blocked...". If so, check the Unblock checkbox.
(If you skip this step, the game will probably crash with a message: System.NotSupportedException: An attempt was made to load an assembly from a network location...)

The plugin runs a TCP/IP server with JSON-RPC 2.0 API. It allows to access surrounding of the player's character in a structured form (WOM), control the character, and much more.

Plugin binaries tested with Space Engineers version 1.201.013 (released in May 2022).

Built against SE sources revision 140124 (from February 2022).

Main Changes

  • Now using aplib 1.4.2
  • Recording and replaying inputs, can be used for movement of vehicles
  • Lots of multiplayer testing improvements
  • Support for more screens
  • Many new and extended APIs: dampeners, gravity, saving
  • Navigation graph now detects which side is "up" for the character

See also

What's Changed

Full Changelog: v0.6.0...v0.7.0

3rd Party Library Dependencies (for v0.6.0+)

18 Mar 10:48
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This is a supplementary release to allow easy download of the 3rd party libraries. They are not part of the official release because – among other things – they may have different licenses. See the attached DLLs.

NOTE: Make sure Windows is OK to run the libraries. Windows (10+) blocks "randomly" downloaded libraries. To unblock them, right-click on each of them and open file properties. Look for Security section on the bottom part of the General tab. You might see a message: "This file came from another computer and might be blocked...". If so, check the Unblock checkbox.

Versions

  • AustinHarris.JsonRpc.dll: 1.2.3
  • ImpromptuInterface.dll: 6.2.2
  • Newtonsoft.Json.dll: 12.0.3

Licenses

You can find the license of each library in their home repositories:

How to get the libraries from original sources

You can obtain the latest libraries from the official sources by following these steps:

  • Check-out the JSON-RPC.NET master branch.
    • Side note: The releases are not updated (compared to NuGet packages), but the the last release v1.1.74 works as well. You can try it if the master branch does not.
  • Build the solution including the test project (tested with Visual Studio 2019).
  • You will find the AustinHarris.JsonRpc.dll library in this path:
    Json-Rpc\bin\Debug\netstandard2.0
  • And the Newtonsoft.Json.dll library in this path:
    AustinHarris.JsonRpcTestN\bin\Debug\netcoreapp3.0
  • Similarly for the Impromptu Interface, you can pull it as a NuGet dependency to a project.

SE Plugin 0.6.0

18 Mar 11:48
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SE Plugin 0.6.0 Pre-release
Pre-release

This release was built using newer SE sources to be compatible with the Steam version of the game, it also adds support for multiplayer testing (that's a work in progress).

IMPORTANT: Make sure Windows is OK to run the libraries. Windows (10+) blocks "randomly" downloaded libraries. To unblock them, right-click on each of them and open file properties. Look for Security section on the bottom part of the General tab. You might see a message: "This file came from another computer and might be blocked...". If so, check the Unblock checkbox.
(If you skip this step, the game will probably crash with a message: System.NotSupportedException: An attempt was made to load an assembly from a network location...)

The plugin runs a TCP/IP server with JSON-RPC 2.0 API. It allows to access surrounding of the player's character in a structured form (WOM), control the character, and much more.

Plugin binaries tested with Space Engineers version 1.200.032 (released in March 2022).

Built against SE sources revision 140124 (from February 2022).

Main Changes

  • Added APIs for multiplayer testing: Admin observer to see all characters, connect and disconnect.
  • Added APIs for controlling screens: Medical room (respawn), Production and Inventory tabs of the Terminal screen, Load game
  • Fixed the plugin config which contained the default values by mistake
  • Internals: the API code is now dynamically generated to reduce boiler plate code (adds one new dependency, the Impromptu Interface)

See also

SE Plugin 0.5.1

23 Jan 13:06
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SE Plugin 0.5.1 Pre-release
Pre-release

This release stabilizes multiple agents and improves creating blocks using admin commands.

IMPORTANT: Make sure Windows is OK to run the libraries. Windows 10 blocks "randomly" downloaded libraries. To unblock them, right-click on each of them and open file properties. Look for Security section on the bottom part of the General tab. You might see a message: "This file came from another computer and might be blocked...". If so, check the Unblock checkbox.
(If you skip this step, the game will probably crash with a message: System.NotSupportedException: An attempt was made to load an assembly from a network location...)

The plugin runs a TCP/IP server with JSON-RPC 2.0 API. It allows to access surrounding of the player's character in a structured form (WOM), control the character, and much more.

Plugin binaries tested with Space Engineers version 1.199.025 (released in August 2021).

Built against SE sources revision 136941 (May2021).

Main Changes

  • Added BuiltBy property to blocks.
  • Admin.Block.PlaceAt now respects ownership and is built and owned by the current character.
  • Admin.Block.PlaceInGrid function to add blocks to an existing grid.

See also

3rd Party Library Dependencies (for v0.4.0)

09 Dec 15:37
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This is a supplementary release to allow easy download of the 3rd party libraries. They are not part of the official release because – among other things – they may have different licenses. See the attached DLLs.

NOTE: Make sure Windows is OK to run the libraries. Windows 10 blocks "randomly" downloaded libraries. To unblock them, right-click on each of them and open file properties. Look for Security section on the bottom part of the General tab. You might see a message: "This file came from another computer and might be blocked...". If so, check the Unblock checkbox.

Versions

  • AustinHarris.JsonRpc.dll: 1.2.3
  • Newtonsoft.Json.dll: 12.0.3

Licenses

You can find the license of each library in their home repositories:

How to get the libraries from original sources

You can obtain the latest libraries from the official sources by following these steps:

  • Check-out the JSON-RPC.NET master branch.
    • Side note: The releases are not updated (compared to NuGet packages), but the the last release v1.1.74 works as well. You can try it if the master branch does not.
  • Build the solution including the test project (tested with Visual Studio 2019).
  • You will find the AustinHarris.JsonRpc.dll library in this path:
    Json-Rpc\bin\Debug\netstandard2.0
  • And the Newtonsoft.Json.dll library in this path:
    AustinHarris.JsonRpcTestN\bin\Debug\netcoreapp3.0

SE Plugin 0.4.0

09 Dec 17:09
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SE Plugin 0.4.0 Pre-release
Pre-release

This release extends and improves the APIs. It also changes the structure of the project.

IMPORTANT: Make sure Windows is OK to run the libraries. Windows 10 blocks "randomly" downloaded libraries. To unblock them, right-click on each of them and open file properties. Look for Security section on the bottom part of the General tab. You might see a message: "This file came from another computer and might be blocked...". If so, check the Unblock checkbox.
(If you skip this step, the game will probably crash with a message: System.NotSupportedException: An attempt was made to load an assembly from a network location...)

The plugin runs a TCP/IP server with JSON-RPC 2.0 API. It allows to access surrounding of the player's character in a structured form (WOM), control the character, and much more.

Plugin binaries tested with Space Engineers version 1.199.025 (released in August 2021).

Built against SE sources revision 136799 (April 2021).

Main Changes

Some of the changes, such as API renames are potentially breaking.

  • We have renamed some APIs such as GetToolbar -> Toolbar
  • The C# interface was separated into a new assembly called Ivxr.SpaceEngineers.dll (so there are now 3 plugin libraries)
  • Added support for adding and controlling multiple characters in the game
  • Added character properties such as heath and oxygen status
  • Added access to character's inventory
  • Added an initial version of a navigation graph (experimental)
  • Added a command to switch the view between first person and third person
  • Improved block definitions (polymorphic blocks)

The list is not complete. For currently available APIs see the C# interface ISpaceEngineers or the corresponding Kotlin interface on the client side (the Java/Kotlin client repository has been merged into this repository, see the directory JvmClient).

See also

Full integration (September deliverable)

30 Sep 14:37
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Full integration aims to provide sufficient interface for the testing agents.

There are some minor breaking changes in this release, see below.

IMPORTANT: Make sure Windows is OK to run the libraries. Windows 10 blocks "randomly" downloaded libraries. To unblock them, right-click on each of them and open file properties. Look for Security section on the bottom part of the General tab. You might see a message: "This file came from another computer and might be blocked...". If so, check the Unblock checkbox.
(If you skip this step, the game will probably crash with a message: System.NotSupportedException: An attempt was made to load an assembly from a network location...)

Plugin binaries tested with Space Engineers version 1.199.025 (released in August 2021).

The plugin runs a TCP/IP server with JSON-RPC 2.0 API. It allows to access surrounding of the player's character in a structured form (WOM), control the character, and much more.

Breaking Changes

  • Instead of string block type we now use structured Definition ID (DefinitionId) -- block type is one of its two components. This change was necessary because the block type was not unique in some cases.

New Features

The following list is not complete. For currently available APIs see the C# interface ISpaceEngineers or the corresponding Kotlin interface on the client side (the Java/Kotlin client repository has been merged into this repository, see the directory JvmClient).

New features include:

  • Exposing block properties using polymorphic blocks
  • Using structured Definition ID
  • Many small improvements

See also

Full integration, Preview 1

13 Aug 15:54
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Pre-release

Full integration aims to provide sufficient interface for the testing agents.

There are some breaking changes in this release, see below.

IMPORTANT: Make sure Windows is OK to run the libraries. Windows 10 blocks "randomly" downloaded libraries. To unblock them, right-click on each of them and open file properties. Look for Security section on the bottom part of the General tab. You might see a message: "This file came from another computer and might be blocked...". If so, check the Unblock checkbox.
(If you skip this step, the game will probably crash with a message: System.NotSupportedException: An attempt was made to load an assembly from a network location...)

Plugin binaries tested with Space Engineers version 1.199.023 (released in August 2021).

The plugin runs a TCP/IP server with JSON-RPC 2.0 API. It allows to access surrounding of the player's character in a structured form (WOM), control the character, and much more.

Breaking Changes

  • In this release, we have removed the old protocol (custom JSON over TCP/IP) so any clients now have to use the newer JSON-RPC based APIs (it was already available in the previous release).
  • Individual APIs were moved around to create more clear categories. Notably some methods were moved into the Admin section to make it clear that these actions are not available to the player and are directly accessing the game internals.
  • The observation now does not contain blocks unless you ask for them.

New Features

The following list is not complete. For currently available APIs see the C# interface ISpaceEngineers or the corresponding Kotlin interface on the client side (the Java/Kotlin client repository has been merged into this repository, see the directory JvmClient).

New features include:

  • Open/close the character's helmet and get the character's health status.
  • Use an object (such as open the door)
  • Remove the frame rate limit to speed up the game.

3rd Party Library Dependencies

07 Jul 13:57
Compare
Choose a tag to compare
Pre-release

This is a supplementary release to allow easy download of the 3rd party libraries. They are not part of the official release because – among other things – they may have different licenses. See the attached DLLs.

NOTE: Make sure Windows is OK to run the libraries. Windows 10 blocks "randomly" downloaded libraries. To unblock them, right-click on each of them and open file properties. Look for Security section on the bottom part of the General tab. You might see a message: "This file came from another computer and might be blocked...". If so, check the Unblock checkbox.

Licenses

You can find the license of each library in their home repositories:

How to get the libraries from original sources

You can obtain the latest libraries from the official sources by following these steps:

  • Check-out the JSON-RPC.NET master branch.
    • Side note: The releases are not updated (compared to NuGet packages), but the the last release v1.1.74 works as well. You can try it if the master branch does not.
  • Build the solution including the test project (tested with Visual Studio 2019).
  • You will find the AustinHarris.JsonRpc.dll library in this path:
    Json-Rpc\bin\Debug\netstandard2.0
  • And the Newtonsoft.Json.dll library in this path:
    AustinHarris.JsonRpcTestN\bin\Debug\netcoreapp3.0

Compatibility Release: The last release with the old protocol

07 Jul 14:00
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We are currently doing significant protocol changes. We've added JSON-RPC-based version of the protocol in recent months and we plan to remove the old plain (proprietary) Json protocol in all future releases – this is the last release still supporting the old protocol.

We recommend this release also for any new development (using the new Json-RPC based protocol) before we do any newer release. The old protocol does not contain all available features, as the new features were being added only to the new protocol in recent moths. Alternatively, you can also build the plugin from the sources.

IMPORTANT: Make sure Windows is OK to run the libraries. Windows 10 blocks "randomly" downloaded libraries. To unblock them, right-click on each of them and open file properties. Look for Security section on the bottom part of the General tab. You might see a message: "This file came from another computer and might be blocked...". If so, check the Unblock checkbox.
(If you skip this step, the game will probably crash with a message: System.NotSupportedException: An attempt was made to load an assembly from a network location...)

Plugin binaries tested with Space Engineers version 1.198.031 (released in May 2021).