2D Fighting game developed using Unreal Engine 5 and PaperZD plugin.
It's a result of a practical work by following a course from my beloved Unreal University
You can find a last build of the game inside of Releases
I have used awesome plugin for Paper2D animation blueprints: PaperZD
And of couse Unreal Engine version: 5.1.1
The most of resources i have used is from course materials, but my additions and customizations exists only because of OpenGameArt ant it's authors.
Here is the list of resources i have used:
Course: https://www.unreal-university.com/courses/fightinggameunrealengine
Fist sounds: https://opengameart.org/content/37-hitspunches
Fist air sounds: https://opengameart.org/content/swish-bamboo-stick-weapon-swhoshes
Main Menu music: https://opengameart.org/content/8-bit-theme-intensity
Fighting music #1: https://opengameart.org/content/8-bit-rush-point
Fighting music #2: https://opengameart.org/content/8-bit-slay-the-evil
Fighting music #3: https://opengameart.org/content/8-bit-perilous-dungeon
Fighting music #4: https://opengameart.org/content/8-bit-monstervania-1
Fighting music #5: https://opengameart.org/content/5-chiptunes-action
Countdown sound: https://opengameart.org/content/countdown
Victory sound: https://opengameart.org/content/and-the-winner-is
Pain sounds: https://opengameart.org/content/damage-sounds-male-audio-pack
Death sounds: https://opengameart.org/content/11-male-human-paindeath-sounds
Sunny Land map: https://opengameart.org/content/sunnyland-forest
User Interface: https://opengameart.org/content/ui-buttons-6
UI Sounds: https://opengameart.org/content/ui-soundpack-by-m1chiboi-bleeps-and-clicks