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Releases: ixray-team/ixray-1.0-stsoc

IX-Ray 1.0 Release 0.3

29 Jul 09:38
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Pre-release

Modernized X-Ray based on X-Ray 1.0007

Changelog

Common

  • Migration to Visual Studio 2022
  • Fixed compilation errors
  • Fixed a lot of issues with linking
  • Enabled multicore building for all projects
  • Enabled x86-64 toolchain for all projects
  • Enabled GitHub Actions

Core

  • Replaced custom xr_deque<T> and xr_vector<T> with aliases of std::deque<T> and std::vector<T>
  • Placed clear_and_reserve() method of xr_vector<T> class in a separate function
  • Partially replaced STL extension aliases with using analogs
  • Deleted DEF_* and DEFINE_* macroses from STL extensions

Engine

  • Fixed VSync

Dependencies

  • Deleted unused Intel VTune functionality

Resources

  • Added resources
  • Normalized encoding of scripts

Full changelog: r0.2...r0.3

IX-Ray 1.0 Release 0.2

29 Jul 09:18
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Pre-release

Modernized X-Ray based on X-Ray 1.0007

Changelog

Common

  • Migration to Visual Studio 2015
  • Fixed compilation errors
  • Replaced deprecated functions to safe and modern analogs
  • Replaced some custom functions and types to standard library analog
  • Replaced debug::make_final<T> class to C++11 final specifier

Core

  • Removed BugTrap and minizip
  • Fixed Debug configuration workability
  • Fixed window focus error

Engine

  • Unlocked console commands: hud_fov, fov, jump_to_level, g_god, g_unlimitedammo, run_script, run_string, time_factor

Utilities

  • Incompletely integrated DirectXTex

Full changelog: r0.1...r0.2

IX-Ray 1.0 Release 0.1

28 Jul 22:10
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Pre-release

Modernized X-Ray based on X-Ray 1.0007

Changelog

Common

  • Migration to Visual Studio 2013
  • Fixed compilation errors
  • Configured engine projects building

Full changelog: v1.0007...r0.1

X-Ray 1.0007

29 Jun 21:48
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X-Ray 1.0007 Pre-release
Pre-release

Original X-Ray 1.0007