Skip to content

Commit

Permalink
Add fog accounting for details on static lighting
Browse files Browse the repository at this point in the history
  • Loading branch information
Drombeys committed Sep 23, 2024
1 parent 7c9759b commit 6e7bb4f
Showing 1 changed file with 2 additions and 0 deletions.
2 changes: 2 additions & 0 deletions gamedata/shaders/r1/detail.ps.hlsl
Original file line number Diff line number Diff line change
Expand Up @@ -4,13 +4,15 @@ struct v2p
{
float2 tc0 : TEXCOORD0; // base
float3 c0 : COLOR0;
float fog : FOG;
};

// Pixel
float4 main(v2p I) : COLOR
{
float4 t_base = tex2D(s_base, I.tc0);
float3 final = t_base * I.c0 * 2.0f;
final = lerp(fog_color.xyz, final, I.fog);

// out
return float4(final, t_base.a);
Expand Down

0 comments on commit 6e7bb4f

Please sign in to comment.