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#include "stdafx.h" | ||
#include "IGame_Menu.h" |
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#pragma once | ||
class CUIWindow; | ||
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class IMainMenu | ||
{ | ||
public: | ||
virtual ~IMainMenu() {}; | ||
virtual void Activate(bool bActive) = 0; | ||
virtual bool IsActive() = 0; | ||
virtual bool CanSkipSceneRendering() = 0; | ||
virtual void DestroyInternal(bool bForce) = 0; | ||
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virtual void RegisterPPDraw(CUIWindow*) = 0; | ||
virtual void UnregisterPPDraw(CUIWindow*) = 0; | ||
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virtual class CDialogHolder* GetDialogHolder() = 0; | ||
}; |
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Original file line number | Diff line number | Diff line change |
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#include "stdafx.h" | ||
#include "IGame_UICustom.h" | ||
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ENGINE_API IGame_CustomUI* g_pGameCustom = nullptr; |
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Original file line number | Diff line number | Diff line change |
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#pragma once | ||
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class IGame_CustomUI | ||
{ | ||
public: | ||
virtual void ShowGameIndicators(bool) = 0; | ||
virtual bool GameIndicatorsShown() const = 0; | ||
virtual class CDialogHolder* GetDialogHolder() = 0; | ||
}; | ||
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extern ENGINE_API IGame_CustomUI* g_pGameCustom; |
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