A library of scripts and C functions to deal with sprites in ncurses.
It also offers a seamless transition into raylib API, by providing wrapper functions to reuse assets on both graphic modes. Link to raylib repo: link
From version 0.5, all python scripts have been moved to a separate repo (s4c-scripts), included as a submodule.
To maintain backwards compatibility:
- New stub scripts have been put at the old path in the repo.
- An
init
target was added to theMakefile.am
, so that you remember to initialise the submodule before trying to run any script. This will be removed in an upcoming minor version, so you should update your scripts to use the new path.
This is a C library offering some ncurses/raylib
API extensions.
The main module is s4c-animate
, supporting both ncurses
and raylib
separately.
There's also an early stage module s4c-gui
, supporting only ncurses
.
This is a C library offering some functions to display an animation read from a formatted text file. It's rather small.
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Language files blank comment code
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C 2 114 385 651
C/C++ Header 2 47 50 167
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You can look at the demo_animate.c
program to see how you can request the animation after setup.
Some APIs which rely on reading a file are compatible with s4c-file
specs, see s4c-scripts/s4c/core/sprites.py
or s4c-scripts/s4c/core/sheet_converter.py
for info about the basic file format.
To use the python scripts you need to install Pillow, using pip
:
To produce the Makefile
needed to compile ./demo_animate
, you will need:
automake
autoconf
make
python
, to generate./s4c-animate/palette.h
and./s4c-animate/palette.c
from./palette.gpl
To use the Raylib extension, you need to have installed raylib
. Refer to lib docs for help: link.
- More info at this section.
Some of the older APIs for ncurses
extension come with a caveat: they are not interrupt-handler safe.
This is due to the usage of napms()
to wait for the requested frametime.
If SIGINT is received by your program while waiting on a frame time, a crash will occur.
A refactor for those APIs to avoid the active sleep could lift this limitation.
In the meantime, you can use
s4c_display_sprite_at_coords(char sprites[][MAXROWS][MAXCOLS], int sprite_index, WINDOW* w, int num_frames, int frameheight, int framewidth, int startX, int startY);
(actually a macro, defined depending on the presence of S4C_UNCHECKED
definition), as an interrupt-safe way of doing animation.
To produce the Raylib ./demo_animate
, run:
./configure --enable-animate-raylib=yes && make rebuild
In case you want to include s4c.h
as Raylib extension in a C file, you should define these macros to make sure the included declarations work as expected:
S4C_HAS_ANIMATE
S4C_RAYLIB_EXTENSION
Since it needs support from terminal capabilities, it may return some errors if your terminal doesn't offer the needed options.
At the moment your solution is to change terminal or help investigate your issues by forcing the check to pass, I may add an unsafe option to do this in a later version.
You can find a doxyfile to generate documentation in documentation
.
This is a demo program showing how to use the s4c-animate module library functions. Check out its source code after running it!
-
To run the C demo program, do:
The demo is meant to run with the provided file, since a different-sized animation would require little tweaks to the code.
autoreconf; automake --add-missing; autoreconf; automake --add-missing
autoreconf; ./configure
make; ./demo_animate demofile.txt
-
To be fancy you can use process substitution in bash to give the python output (
demofile.txt
, fromsprites.py
andsample-sprits
) directly as an argument:`make; ./demo_animate <( python sprites.py )
This is a C library offering a small collection of curses-based UI elements.
It's still in an early stage, but it has a minimal workable interface. It's not that big.
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C 1 65 57 528
C/C++ Header 1 41 33 157
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SUM: 2 106 90 685
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This is a GIMP palette file. It's used by the library to initialise the color pairs for curses to display the sprites. It's also useful in the first place for exporting PNG with the correct color alignment. You can also use it to generate a C implementation file for you color palette. Info on how to use it are in the palette-README.md file.