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Fill underground area (#8)
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* Added option to fill underground area
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jgosar authored Dec 29, 2022
1 parent a143efe commit b71b7bd
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142 changes: 81 additions & 61 deletions AnvilFile/AnvilFile.csproj
Original file line number Diff line number Diff line change
@@ -1,68 +1,88 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{56645ABF-CDDD-435E-845F-BF5AA422AF80}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>com.mc2k.AnvilFile</RootNamespace>
<AssemblyName>AnvilFile</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="NBTConvertible.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Tags\AnyNBTTag.cs" />
<Compile Include="Tags\ByteArrayNBTTag.cs" />
<Compile Include="Tags\ByteConverter.cs" />
<Compile Include="Tags\ByteNBTTag.cs" />
<Compile Include="Tags\CompoundNBTTag.cs" />
<Compile Include="Tags\DoubleNBTTag.cs" />
<Compile Include="Tags\FloatNBTTag.cs" />
<Compile Include="Tags\IntArrayNBTTag.cs" />
<Compile Include="Tags\IntNBTTag.cs" />
<Compile Include="Tags\ListNBTTag.cs" />
<Compile Include="Tags\LongNBTTag.cs" />
<Compile Include="Tags\NBTTag.cs" />
<Compile Include="Tags\ShortNBTTag.cs" />
<Compile Include="Tags\StringNBTTag.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{56645ABF-CDDD-435E-845F-BF5AA422AF80}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>com.mc2k.AnvilFile</RootNamespace>
<AssemblyName>AnvilFile</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<LangVersion>7.3</LangVersion>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<LangVersion>7.3</LangVersion>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="NBTConvertible.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Tags\AnyNBTTag.cs" />
<Compile Include="Tags\ByteArrayNBTTag.cs" />
<Compile Include="Tags\ByteConverter.cs" />
<Compile Include="Tags\ByteNBTTag.cs" />
<Compile Include="Tags\CompoundNBTTag.cs" />
<Compile Include="Tags\DoubleNBTTag.cs" />
<Compile Include="Tags\FloatNBTTag.cs" />
<Compile Include="Tags\IntArrayNBTTag.cs" />
<Compile Include="Tags\IntNBTTag.cs" />
<Compile Include="Tags\ListNBTTag.cs" />
<Compile Include="Tags\LongNBTTag.cs" />
<Compile Include="Tags\NBTTag.cs" />
<Compile Include="Tags\ShortNBTTag.cs" />
<Compile Include="Tags\StringNBTTag.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
-->
</Project>
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