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Software:demoscene:Panic by Future Crew (1992)
Robert de Rooy edited this page Feb 4, 2023
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1992 demoscene entry.
[cpu] core=normal cputype=pentium cycles=15000 [dos] xms=true ems=true [sblaster] sbtype=sbpro2 sbbase=220 irq=5 dma=1
The demo requires expanded memory (ems=true) for Sound Blaster playback.
Some of the demo’s raster effects (especially the ``scrollers suck'' part) become slightly glitchy if run with core=dynamic. The shadebob part runs too fast, causing the rotating dot cube to finish too early. The plasma raster effect will occasionally glitch if Sound Blaster playback is active.
If YouTube captures like this are any indication, the demo has similar problems on real hardware.