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Improve "Simple tilemap example" (#167)
Following the request 1 in #163, I updated the example to use simpler defaults and the current API. Changes include: - Using the default Tilemap to avoid calling `spawn_chunk_at_point` later. - Explained the use of `HandleId::random::<TextureAtlas>` - Put the tilemap up top and texture atlas work a little lower. - Expanded out Tile and explained all the data - Used `insert_tile` rather than `set_tile`
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