Releases: judos/hardCrafting
Releases · judos/hardCrafting
hardCrafting_0.5.7
- Add integrated settings (Degraine)
- Exchange dried dirt for sand, modify relevant recipes (Degraine)
- remove steam-turbine from scrap metal creation since it causes issues
- fix repair tools can't be incinerated
- remove dirt sifting in big processing machine (the recipe has changed and for the moment the assembling machines are powerful enough to do it
- fix order of rich-ore items in item list (combinators, filter selecting etc)
- fix cheaper trains doesn't work for modded trains
- add compatibility with methane-processing
- update vehicle acceleration values (coal-dust gives +20% acceleration, +5% max speed), also: reduced wood efficiency in vehicles (-30% acceleration, -20% max speed)
some technical:
- updated the lib I used myself to version 3.2 (shared code between beltSorter, robotMiningSite, etc..)
- fixed logging statements not displaying correct filename
hardCrafting_0.5.6
- fix issue with train related error
hardCrafting_0.5.5
- remove old migration scripts causing issues
- Don't allow cost values of zero on steel dust
- landfill with dirt requires landfill tech
- multiply fluid by 10 for factorio 0.15.x
- fix calculation of items needed to craft steel-dust
hardCrafting_0.5.4
- reorder recipes into more meaningful categories fixes #23
- better crafting times for machines fixes #24
- changing base recipes happens in final-fixes (#25)
- fix names of recipes which should produce waste metal
- add rich-iron processing for big-processing-machine
- improve big-processing-machine recipe & energy
hardCrafting_0.5.3
migrate for factorio 0.15.x
hardCrafting_0.5.2
- fix crash/compatibility with: always-show-recipe-products_0.1.2
- fix incinerators will no longer be able to burn raw-items with a fuel-value (use them better as fuel source) ;)
- added many items to incineratable: rails, locomotives, cars, tanks, capsules, modules, grenades,
research-packs
hardCrafting_0.5.1
- added german translation (thanks to @hahoyer)
- fixed compatibility issue with Angel's Petro Chemical Processing
hardCrafting_0.5.0
- support Factorio 0.14.3
- added rich-iron-ore: can be smelted or crushed and gives an initial simpler production chain
- harder stone: mining gives stone+gravel, new recipes stone is crushed into bricks, stone can be pulverized to gravel, dirt+stone will no longer give gravel
- new technology icons + updated animation for big-processing-machine (Thanks to YohanuiBabai)
- adapted landfill recipe to match new landfill item size (20 dried dirt = 1 landfill)
- rewrote spawning for rich-copper-ore
- fix technology order
- updated russian translation (Thanks to CapBuran)
hardCrafting_0.4.3
- fix recipe dried dirt to landfill was not working (since factorio 0.13.x)
hardCrafting_0.4.2
- fix bug with recursive technology (removed dependency of plastics in advanced-electronics since base game already adds the technology as of 0.13.x)