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Releases: judos/hardCrafting

hardCrafting_0.5.7

20 Aug 01:44
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  • Add integrated settings (Degraine)
  • Exchange dried dirt for sand, modify relevant recipes (Degraine)
  • remove steam-turbine from scrap metal creation since it causes issues
  • fix repair tools can't be incinerated
  • remove dirt sifting in big processing machine (the recipe has changed and for the moment the assembling machines are powerful enough to do it
  • fix order of rich-ore items in item list (combinators, filter selecting etc)
  • fix cheaper trains doesn't work for modded trains
  • add compatibility with methane-processing
  • update vehicle acceleration values (coal-dust gives +20% acceleration, +5% max speed), also: reduced wood efficiency in vehicles (-30% acceleration, -20% max speed)

some technical:

  • updated the lib I used myself to version 3.2 (shared code between beltSorter, robotMiningSite, etc..)
  • fixed logging statements not displaying correct filename

hardCrafting_0.5.6

19 Aug 14:25
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  • fix issue with train related error

hardCrafting_0.5.5

01 Jun 22:13
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  • remove old migration scripts causing issues
  • Don't allow cost values of zero on steel dust
  • landfill with dirt requires landfill tech
  • multiply fluid by 10 for factorio 0.15.x
  • fix calculation of items needed to craft steel-dust

hardCrafting_0.5.4

05 May 19:58
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  • reorder recipes into more meaningful categories fixes #23
  • better crafting times for machines fixes #24
  • changing base recipes happens in final-fixes (#25)
  • fix names of recipes which should produce waste metal
  • add rich-iron processing for big-processing-machine
  • improve big-processing-machine recipe & energy

hardCrafting_0.5.3

02 May 23:03
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hardCrafting_0.5.3 Pre-release
Pre-release

migrate for factorio 0.15.x

hardCrafting_0.5.2

02 Apr 12:14
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  • fix crash/compatibility with: always-show-recipe-products_0.1.2
  • fix incinerators will no longer be able to burn raw-items with a fuel-value (use them better as fuel source) ;)
  • added many items to incineratable: rails, locomotives, cars, tanks, capsules, modules, grenades,
    research-packs

hardCrafting_0.5.1

26 Sep 19:39
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  • added german translation (thanks to @hahoyer)
  • fixed compatibility issue with Angel's Petro Chemical Processing

hardCrafting_0.5.0

05 Sep 19:54
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  • support Factorio 0.14.3
  • added rich-iron-ore: can be smelted or crushed and gives an initial simpler production chain
  • harder stone: mining gives stone+gravel, new recipes stone is crushed into bricks, stone can be pulverized to gravel, dirt+stone will no longer give gravel
  • new technology icons + updated animation for big-processing-machine (Thanks to YohanuiBabai)
  • adapted landfill recipe to match new landfill item size (20 dried dirt = 1 landfill)
  • rewrote spawning for rich-copper-ore
  • fix technology order
  • updated russian translation (Thanks to CapBuran)

hardCrafting_0.4.3

04 Aug 20:05
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  • fix recipe dried dirt to landfill was not working (since factorio 0.13.x)

hardCrafting_0.4.2

04 Aug 19:51
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  • fix bug with recursive technology (removed dependency of plastics in advanced-electronics since base game already adds the technology as of 0.13.x)