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Fixed some monster defense problems
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jwvhewitt committed Dec 24, 2015
1 parent 33ce72e commit bc8052b
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Showing 5 changed files with 8 additions and 7 deletions.
Binary file modified image/monster_by_Joe.png
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4 changes: 2 additions & 2 deletions monsters/chaos.py
Original file line number Diff line number Diff line change
Expand Up @@ -72,7 +72,7 @@ class Hooligan( base.Monster ):
name = "Hooligan"
statline = { stats.STRENGTH: 12, stats.TOUGHNESS: 12, stats.REFLEXES: 12, \
stats.INTELLIGENCE: 6, stats.PIETY: 10, stats.CHARISMA: 5, \
stats.PHYSICAL_DEFENSE: -5 }
stats.NATURAL_DEFENSE: -5 }
SPRITENAME = "monster_chaos.png"
FRAME = 14
TEMPLATES = ()
Expand All @@ -96,7 +96,7 @@ class Heretic( base.Monster ):
name = "Heretic"
statline = { stats.STRENGTH: 8, stats.TOUGHNESS: 10, stats.REFLEXES: 8, \
stats.INTELLIGENCE: 12, stats.PIETY: 9, stats.CHARISMA: 13, \
stats.PHYSICAL_DEFENSE: -20, stats.MAGIC_ATTACK: -10 }
stats.PHYSICAL_DEFENSE: -20, stats.NATURAL_DEFENSE: -20, stats.MAGIC_ATTACK: -10 }
SPRITENAME = "monster_chaos.png"
FRAME = 17
TEMPLATES = ()
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2 changes: 1 addition & 1 deletion monsters/goblins.py
Original file line number Diff line number Diff line change
Expand Up @@ -114,7 +114,7 @@ class GoblinWarrior( base.Monster ):
name = "Goblin Warrior"
statline = { stats.STRENGTH: 11, stats.TOUGHNESS: 8, stats.REFLEXES: 14, \
stats.INTELLIGENCE: 8, stats.PIETY: 8, stats.CHARISMA: 6,
stats.PHYSICAL_ATTACK: 10, stats.PHYSICAL_DEFENSE: 10, stats.COUNTER_ATTACK: 15 }
stats.PHYSICAL_ATTACK: 10, stats.NATURAL_DEFENSE: 10, stats.COUNTER_ATTACK: 15 }
SPRITENAME = "monster_goblins.png"
FRAME = 3
TEMPLATES = ()
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7 changes: 4 additions & 3 deletions monsters/ignan.py
Original file line number Diff line number Diff line change
Expand Up @@ -61,19 +61,20 @@ class Azer( base.Monster ):
name = "Azer"
statline = { stats.STRENGTH: 13, stats.TOUGHNESS: 13, stats.REFLEXES: 13, \
stats.INTELLIGENCE: 12, stats.PIETY: 12, stats.CHARISMA: 9,
stats.PHYSICAL_DEFENSE: 50, stats.MAGIC_DEFENSE: 20 }
stats.NATURAL_DEFENSE: 50, stats.MAGIC_DEFENSE: 20 }
SPRITENAME = "monster_by_Joe.png"
FRAME = 6
TEMPLATES = (stats.FIRE,)
MOVE_POINTS = 8
HABITAT = ( context.HAB_EVERY, context.SET_EVERY, context.GEN_IGNAN,
context.DES_FIRE, context.DES_EARTH, context.MTY_HUMANOID, context.MTY_FIGHTER )
context.DES_FIRE, context.DES_EARTH,
context.MTY_HUMANOID, context.MTY_FIGHTER, context.MTY_LEADER )
ENC_LEVEL = 4
ATTACK = items.Attack( (1,8,0), element = stats.RESIST_CRUSHING,extra_effect =
effects.HealthDamage( (1,3,0), stat_bonus=None, element=stats.RESIST_FIRE, anim=animobs.OrangeExplosion)
)
def init_monster( self ):
self.levels.append( base.Humanoid( 3, self ) )
self.levels.append( base.Humanoid( 2, self ) )



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2 changes: 1 addition & 1 deletion monsters/misc.py
Original file line number Diff line number Diff line change
Expand Up @@ -177,7 +177,7 @@ class Griffin( base.Monster ):
name = "Griffin"
statline = { stats.STRENGTH: 18, stats.TOUGHNESS: 16, stats.REFLEXES: 15, \
stats.INTELLIGENCE: 5, stats.PIETY: 13, stats.CHARISMA: 8,
stats.PHYSICAL_ATTACK: 5, stats.PHYSICAL_DEFENSE: 5, stats.MAGIC_DEFENSE: 5 }
stats.PHYSICAL_ATTACK: 5, stats.NATURAL_DEFENSE: 5, stats.MAGIC_DEFENSE: 5 }
SPRITENAME = "monster_default.png"
FRAME = 35
TEMPLATES = ()
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