Skip to content
elemoine edited this page Sep 29, 2012 · 9 revisions
  • (done) Architecture for base types, map, renderers (excluding vector rendering), tile layers and sources, interactions, controls and overlays.
  • (done) Basic map; WebGL and DOM renderer.
  • (done) Basic tile layer types (OSM etc.).
  • (done) Basic map interactions and controls (zooming, dragging, rotating etc.).
  • (done) Support rotation both DOM and WebGL renderers.
  • (in progress) Implement more tile layer sources (WMS etc.).
  • (in progress) Animations (zoom level transitions, tile fade-in, etc.).
  • (in progress) User facing API.
  • (in progress) Full library build.
  • Rendering performance benchmarking and improvements (map zooming/dragging on mobile)
  • Support for custom builds (web based tool).
  • Implement pinch zoom.
  • Implement a popup overlay.
  • Implement geometries and geometry handling.
  • Implement vector rendering, including symbolization.
  • Implement vector formats (port from OpenLayers 2).
  • Implement other OGC formats (port from OpenLayers 2).
  • Architecture for camera.
  • Implement camera.
  • Virtual Globle (Cesium) integration.
Clone this wiki locally