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Roadmap
elemoine edited this page Sep 29, 2012
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- (done) Architecture for base types, map, renderers (excluding vector rendering), tile layers and sources, interactions, controls and overlays.
- (done) Basic map; WebGL and DOM renderer.
- (done) Basic tile layer types (OSM etc.).
- (done) Basic map interactions and controls (zooming, dragging, rotating etc.).
- (done) Support rotation both DOM and WebGL renderers.
- (in progress) Implement more tile layer sources (WMS etc.).
- (in progress) Animations (zoom level transitions, tile fade-in, etc.).
- (in progress) User facing API.
- (in progress) Full library build.
- Rendering performance benchmarking and improvements (map zooming/dragging on mobile)
- Support for custom builds (web based tool).
- Implement pinch zoom.
- Implement a popup overlay.
- Implement geometries and geometry handling.
- Implement vector rendering, including symbolization.
- Implement vector formats (port from OpenLayers 2).
- Implement other OGC formats (port from OpenLayers 2).
- Architecture for camera.
- Implement camera.
- Virtual Globle (Cesium) integration.