Written with ❤️ It's 100% typesafe to make React.js developer experience better with socket.io-client.
- Module augmentation to reuse your types that are on a backend. More on that here
- TypeScript support
- Reusable React.js hooks
-
With yarn
yarn add use-socket-io-react
-
With npm
npm install use-socket-io-react
Wrap the application with a SocketProvider
. For example, with React 18 it can be done like so:
const SERVER_URI = 'http://localhost:4000';
ReactDOM.render(
<SocketProvider uri={SERVER_UR}>
<App />
</SocketProvider>,
document.getElementById('root'),
);
The URI prop needs to point to a backend server. Don't forget about handling a CORS policy on a server because since version 3 of a socket.io
it needs to be set explicitly.
There is a hook called useSocketEvent
. As a first argument, it takes an event name and in a resolution, it returns an object with a data
array. Values in an array match to an order in which values are passed to an io.emit
on a server.
// Server
io.emit('alert', 'Hey, you are the best!');
// Client
const {
data: [alert],
} = useSocketEvent<[string]>('alert');
if (alert) {
return <p>You received an alert: ${alert}</p>;
}
Alternatively useSocketEvent
provides a handler callback that gets dispatched when the socket receives an event.
// Server
io.emit('chat', 'Hello John!', '12:38');
// Client
const [messages, setMessages] = useState<
Array<{ message: string; sentAt: string }>
>([]);
const handleMessage = ([message, sentAt]: [string, string]) => {
setMessages([...messages, { message: message, sentAt: sentAt }]);
};
useSocketEvent<[string, string]>('chat', {
handler: handleMessage,
});
return (
<section>
{messages.map(({ message, sentAt }) => (
<p>
{message} ({sentAt})
</p>
))}
</section>
);
For emitting there is a hook called useSocketEmit
. It doesn't take any argument but it returns an emit
function.
const { emit } = useSocketEmit();
emit<[string]>('message', ['Hey, this is my message']);
You can provide a generic of how your emitted values need to look, but that's not recommended. Take a look at module augmentation
Hook called useSocket
stores values about a current socket state. It knows e.g. if a socket is either connected or there is some error.
const {
socket,
status,
isConnected,
isConnecting,
isDisconnected,
disconnectReason,
isError,
error,
} = useSocket();
// Or you can check: status === 'error'
if (isError) {
return <p>Error! {error}</p>;
}
if (isDisconnected) {
return <p>Socket disconnected {disconnectReason}</p>;
}
if (isConnecting) {
return <p>Is loading</p>;
}
In addition, useSocket
returns a native socket from a socket.io-client
if some feature is needed that's currently beyond this library.
Socket.io introduces TypeScript support. This library supports this idea too. It's possible to abandon passing generic to every useSocketEvent
and useSocketEmit
hook thankfully to a module augmentation feature.
In the a root of a project (e.g. in the src
) create a file called types/use-socket-io-react.d.ts
and paste this.
import 'use-socket-io-react';
declare module 'use-socket-io-react' {
interface ServerToClientEvents {
chat: (message: string, sentAt: number) => void;
}
interface ClientToServerEvents {
alert: (content: string) => void;
}
}
These interfaces are copied directly from a backend. There is no need to worry about the specific conventions for this package. If on a backend server a TypeScript is used then it's easy to extend it.
const { emit } = useSocketEmit();
// Argument of type '[]' is not assignable to parameter of type '[content: string]'.
// Source has 0 element(s) but target requires 1.
emit('alert', []);
const handleMessage: EventHandler<'chat'> = ([message]) => {
console.log(`There is a message ${message}`);
};
useSocketEvent('chat', {
handler: handleMessage,
});
Disclaimer. If this feature doesn't work try adding a path to a
typeRoots
in atsconfig.json
.
{
"compilerOptions": {
"typeRoots": ["./src/types"]
},
}
- Package uses the 4th major version of a
socket.io-client
. - This project uses conventional commits convention
- This is still in development. But there are more incoming updates in the future!