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ewww, I know. To actually run it, you'll need libflashplayer.so from Android. Build instructions: (do http://networkpx.blogspot.com/2009/09/compiling-iphoneos-31-apps-with-xcode.html but use my version of ldid2) (do http://sumgroup.wikispaces.com/iPhone_Dynamic_Library) ln -s /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.3.sdk /var/sdk export PATH=/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:$PATH cp -a /System/Library/Frameworks/IOSurface.framework/Versions/A/Headers Player2/IOSurface cp -a /System/Library/Frameworks/IOSurface.framework/Versions/A/Headers food/IOSurface cp -a /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreText.framework/Versions/A/Headers food/CoreText cp -a /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk/System/Library/Frameworks/IOKit.framework/Versions/A/Headers/ food/IOKit make -C rpc # Yes, I know what MIG is and there is a reason for this. # probably a bad reason make -C utils make -C libgcc make -C food xcodebuild -alltargets -project Player2/Player2.xcodeproj
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