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* build.zig: GLCORE33 => GLCORE, glsl330 => glsl430 * manual bindings update * recompile shaders * manual bindings update (add 'scope' to ref and pointer args) * rebuild shaders * cleanup and fix clear and triangle sample * examples wip cleanup * rename and cleanup debugtext sample * build.zig: add triangle.glsl, rename debugtext sample * fix missing debugtext_print => debugtext renames * fix/cleanip saudio sample * fix/cleanup sgl_points sample * fix/cleanup sgl_context sample * wip * build.zig: remove the -cleanup-obj flag, this broke debugging via lldb on macOS * rebuild shaders (default-zero-init) * blend.d code cleanup wip * manually updated bindings * mrt.d: remove the scope on the event callback again * math.d: fix matrix multiplication * math.d brace style * fix cube sample * remove sgutil.asRange imports * fix mrt sample * remove the sgutil.asRange helper function * remove utils.d, user_data.d coding style * activate the out-commented dub samples in the CI build.yml * add -preview=all -i flags to dub.sdl * fix code-generated shaderDescFunc naming convention
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