This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.
This is an experimental WebGPU implementation, exposing both Rust and C interfaces as a native static library. It's written in Rust and is based on gfx-hal and a few Rendy bits. See the upstream WebGPU specification (work in progress).
The implementation consists of the following parts:
wgpu-core
- internal Rust API for WebGPU implementations to usewgpu-native
- the native implementation of WebGPU as a C API librarywgpu-remote
- remoting layer to work with WebGPU across the process boundary, as a C API library used by Geckoffi
- the C headers generated by cbindgen for the native headers
API | Windows | Linux | macOS & iOS |
---|---|---|---|
DX11 | ✅ | ||
DX12 | ✔️ | ||
Vulkan | ✔️ | ✔️ | |
Metal | ✔️ | ||
OpenGL | 🚧 | 🚧 | 🚧 |
This repository contains C-language examples that link to the native library targets and perform basic rendering and computation. Please refer to our Getting Started page at the wiki for more information.
Bindings:
- https://github.com/gfx-rs/wgpu-rs - idiomatic Rust wrapper with a few more examples to get a feel of the API
- https://github.com/almarklein/wgpu-py - experimental Python wrapper
- https://nest.pijul.com/porky11/wgpu - experimental Scopes wrapper