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3D Editor with BSP compiler

This is a 17 years old project.

Built on Visual Studio MFC version ???

How to at the bottom of tha page.

Donate [donations are taken care by meeiot domain]

GETIC 3D

see also the GETAE PROJECT WHICH IS RELATED https://github.com/comarius/GETAE

https://youtu.be/l7wYiHln06Y

BSD Zero Clause License

Was last compiled with Visual Studio 2010 (Express + MFC). Windows OS only

Design a 3D model.

Tips:
  • Seal your design.
  • The 3D map has to be water-sealed by a hallo reverse cube or cube shell.
  • Usually you create hallo shapes, join them side by side overlapping walls then create holes in the wals using cut all brushes.
  • Make sure there is no hole to outside. CHeck the bottom of this readme for details.

You can check my reverse ssh online service and online key value database at

reverse ssh as a service

key value database as a service

How to.

As I dont have any Windows machines anymore and this was writen in old times using C++ MFC and Visual studio I am left with a prebuild version since. This short tutorial follows howto for Linux. I started a port to QT thouhg few years ago, aka see: qgetic but I did not have time to finish it. In windows, I dont know if still runs, but under Linux using wine looks like is working.

  • Clone the git

image

  • New Box

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  • Check shell. We are making few rooms

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  • After the hallo box is created to commit it to the scene press enter.
  • Allways keep an inside of a box scene to the center of the scene nomater what.

image

  • ENTER
  • The box is inserted to scene. No textures though.
    • Left click move -> look around
    • Right click move -> zoom
    • Right + Left move -> pan
    • 3D click on boxs -> select the box (or any other 3D element)

image

  • Add some texture to all box

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  • Scroll for available textures and while the box is selected doubleclick to Texture.

image

  • Let's customise inside walls
  • Press 'f' or from toolbar click the 'Select face button'
  • Right click and move to go inside
  • Select a face by clicking on it in the 3D view

image

  • Apply different textures on each face
  • From Scale button make the room bigger by dragging the walls in the 2D view
  • Add also a light as well from the insert items source
  • Make the light to illuminate like this

image

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  • Press Compile
  • Move out of the room
  • Press View compiled scene. There are also different view modes in the tool-bar as well you can click.

image

  • Let's add another room
    • Select the box frmo outside
    • Ctrl + C copy
    • Ctrl + V paste
    • Click 'Move' tool-bar button
    • Onto 2D view move the second box aside someting like.... Keep it intersected with the old one
    • Press Enter to commit it to the scene

image

  • Now we have to make it hollow so the BSP wont take it out.
  • Move inside of the box and cut some doorsteps
    • Insert box, Select Cut
    • The box would cut existent objects.
    • Cut all flags wuld cut all objects event the one you add after the cut.

image

  • Resize the cut in the 2D views as to create a passage as shown in all 3 formated rooms
  • DO not cliick the 3D while adjusting the cut size.

image

  • When all aligned press Enter to apply the cut.
  • Then move inside
  • You can readjust the size thogh.

image

  ... tb continued...

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3D Editor with BSP compiler.

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  • C++ 54.9%
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