[donations are taken care by meeiot domain]
see also the GETAE PROJECT WHICH IS RELATED https://github.com/comarius/GETAE
- Seal your design.
- The 3D map has to be water-sealed by a hallo reverse cube or cube shell.
- Usually you create hallo shapes, join them side by side overlapping walls then create holes in the wals using cut all brushes.
- Make sure there is no hole to outside. CHeck the bottom of this readme for details.
key value database as a service
As I dont have any Windows machines anymore and this was writen in old times using C++ MFC and Visual studio I am left with a prebuild version since. This short tutorial follows howto for Linux. I started a port to QT thouhg few years ago, aka see: qgetic but I did not have time to finish it. In windows, I dont know if still runs, but under Linux using wine looks like is working.
- Clone the git
- New Box
- Check shell. We are making few rooms
- After the hallo box is created to commit it to the scene press enter.
- Allways keep an inside of a box scene to the center of the scene nomater what.
- ENTER
- The box is inserted to scene. No textures though.
- Left click move -> look around
- Right click move -> zoom
- Right + Left move -> pan
- 3D click on boxs -> select the box (or any other 3D element)
- Add some texture to all box
- Scroll for available textures and while the box is selected doubleclick to Texture.
- Let's customise inside walls
- Press 'f' or from toolbar click the 'Select face button'
- Right click and move to go inside
- Select a face by clicking on it in the 3D view
- Apply different textures on each face
- From Scale button make the room bigger by dragging the walls in the 2D view
- Add also a light as well from the insert items source
- Make the light to illuminate like this
- Press Compile
- Move out of the room
- Press View compiled scene. There are also different view modes in the tool-bar as well you can click.
- Let's add another room
- Select the box frmo outside
- Ctrl + C copy
- Ctrl + V paste
- Click 'Move' tool-bar button
- Onto 2D view move the second box aside someting like.... Keep it intersected with the old one
- Press Enter to commit it to the scene
- Now we have to make it hollow so the BSP wont take it out.
- Move inside of the box and cut some doorsteps
- Insert box, Select Cut
- The box would cut existent objects.
- Cut all flags wuld cut all objects event the one you add after the cut.
- Resize the cut in the 2D views as to create a passage as shown in all 3 formated rooms
- DO not cliick the 3D while adjusting the cut size.
- When all aligned press Enter to apply the cut.
- Then move inside
- You can readjust the size thogh.
... tb continued...