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Tests and experiments with GLSL shaders in Processing 3.0

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Tests and experiments with GLSL shaders in Processing 3.0: use of OpenGL profiles 3 and 4, geometry and tessellation shaders.

Some of the sketches in this repo might not work with stable releases of Processing, as they might rely on features under development.

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Tests and experiments with GLSL shaders in Processing 3.0

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  • Processing 64.8%
  • GLSL 35.2%