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Putting all page items in separate files and loading them that way + …
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…Renaming files according to their page + Adding cell color fill to table in certain scenario's + Adding icon to the navbar and logo as footer to every page.
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Kristof Van Der Haeghen committed Jan 25, 2024
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6 changes: 5 additions & 1 deletion docs/contact.html
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Expand Up @@ -317,7 +317,7 @@
<span class="icon-bar"></span>
<span class="icon-bar"></span>
</button>
<a class="navbar-brand" href="index.html">Dragon Dice</a>
<a class="navbar-brand" href="index.html"><div style="display: flex; justify-content: center;"><img src="images/aleacsys.png" alt="Icon" style="height: 24px; margin-right: 8px;">Dragon Dice</div></a>
</div>
<div id="navbar" class="navbar-collapse collapse">
<ul class="nav navbar-nav">
Expand Down Expand Up @@ -390,6 +390,10 @@ <h2>Including Plots</h2>
plot.</p>
</div>

<br><br><br>
<div style="text-align: center; padding: 10px; background-color: #f2f2f2;">
<img src="images/aleacsys-online.png" alt="Icon" style="height: 50px;">
</div>


</div>
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6 changes: 3 additions & 3 deletions docs/data/dicestring.txt → docs/data/gamelogic-dicestr.json
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@@ -1,11 +1,11 @@
{
CompensatorZones.normal: [
"CompensatorZones.normal": [
6, 5, 9, 3, 8, 1, 3, 4, 1, 5, 7, 4, 2, 9, 4, 3, 5, 3, 4, 7, 2, 8, 1, 8, 5, 5, 5, 9, 7, 3, 2, 7, 5, 3, 1, 10, 3, 8, 3, 8, 4, 7, 1, 4, 2, 5, 1, 2, 2, 1, 4, 10, 2, 4, 1, 8, 6, 5, 3, 2, 3, 3, 3, 1, 8, 7, 2, 6, 10, 4, 4, 3, 3, 7, 2, 2, 2, 6, 4, 7, 3, 5, 7, 1, 9, 6, 6, 8, 1, 1, 1, 2, 6, 5, 2, 2, 2, 1, 3, 3, 10, 1, 6, 2, 1, 2, 3, 6, 5, 9, 3, 8, 9, 1, 3, 4, 1, 5, 7, 2, 9, 4, 3, 1, 5, 3, 4, 7, 2, 8, 1, 8, 5, 5, 5, 9, 7, 3, 2, 5, 2, 3, 1, 3, 1, 2, 1, 1, 10, 4, 3, 8, 3, 8, 4, 7, 1, 1, 4, 2, 5, 1, 1, 8, 2, 2, 4, 10, 2, 4, 1, 8, 6, 5, 3, 2, 3, 3, 3, 8, 1, 7, 2, 6, 10, 4, 4, 3, 3, 7, 2, 2, 2, 6, 4, 7, 3, 5, 7, 1, 9, 6, 6, 6, 8, 1, 1, 1, 2, 6, 5, 1, 10, 3, 3, 1, 6, 1, 2, 1, 2, 3
],
CompensatorZones.boost: [
"CompensatorZones.boost": [
6, 5, 9, 3, 8, 1, 3, 4, 1, 5, 7, 4, 2, 9, 4, 3, 5, 3, 4, 7, 2, 8, 1, 8, 5, 5, 5, 9, 7, 3, 2, 7, 5, 3, 1, 10, 3, 8, 3, 8, 4, 7, 1, 4, 2, 5, 1, 2, 2, 1, 4, 10, 2, 4, 1, 8, 6, 5, 3, 2, 3, 3, 3, 1, 8, 7, 2, 6, 10, 4, 4, 3, 3, 7, 2, 2, 2, 6, 4, 7, 3, 5, 7, 1, 9, 6, 6, 8, 1, 1, 1, 2, 6, 5, 2, 2, 2, 1, 3, 3, 10, 1, 6, 2, 1, 2, 3, 6, 5, 9, 3, 8, 9, 1, 3, 4, 1, 5, 7, 2, 9, 4, 3, 1, 5, 3, 4, 7, 2, 8, 1, 8, 5, 5, 5, 9, 7, 3, 2, 5, 2, 3, 1, 3, 1, 2, 1, 1, 10, 4, 3, 8, 3, 8, 4, 7, 1, 1, 4, 2, 5, 1, 1, 8, 2, 2, 4, 10, 2, 4, 1, 8, 6, 5, 3, 2, 3, 3, 3, 8, 1, 7, 2, 6, 10, 4, 4, 3, 3, 7, 2, 2, 2, 6, 4, 7, 3, 5, 7, 1, 1, 2, 6, 10, 4, 3, 8, 9, 1, 3, 4, 7, 1, 4, 2, 5, 1, 10, 3, 3, 1, 2, 3
],
CompensatorZones.brake: [
"CompensatorZones.brake": [
6, 5, 9, 3, 8, 1, 3, 4, 1, 5, 7, 4, 2, 9, 4, 3, 5, 3, 4, 7, 2, 8, 1, 8, 5, 5, 5, 9, 7, 3, 2, 7, 5, 3, 1, 10, 3, 8, 3, 8, 4, 7, 1, 4, 2, 5, 1, 2, 2, 1, 4, 10, 2, 4, 1, 8, 6, 5, 3, 2, 3, 3, 3, 1, 8, 7, 2, 6, 10, 4, 4, 3, 3, 7, 2, 2, 2, 6, 4, 7, 3, 5, 7, 1, 9, 6, 6, 8, 1, 1, 1, 2, 6, 5, 2, 2, 2, 1, 3, 3, 10, 1, 6, 2, 1, 2, 3, 6, 5, 9, 3, 8, 9, 1, 3, 4, 1, 5, 7, 2, 9, 4, 3, 1, 5, 3, 4, 7, 2, 8, 1, 8, 5, 5, 5, 9, 7, 3, 2, 5, 2, 3, 1, 3, 1, 2, 1, 1, 10, 4, 3, 8, 3, 8, 4, 7, 1, 1, 4, 2, 5, 1, 1, 8, 2, 2, 4, 10, 2, 4, 1, 8, 6, 5, 3, 2, 3, 3, 3, 8, 1, 7, 2, 6, 10, 4, 4, 3, 3, 7, 2, 2, 2, 6, 4, 7, 3, 5, 7, 1, 9, 6, 6, 6, 8, 1, 1, 1, 2, 6, 5, 1, 1, 4, 2, 5, 1, 2, 3
],
}
7 changes: 7 additions & 0 deletions docs/data/gamelogic-dicestr.md
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<aside class="alert alert-info">
Please note that the dice strings don't make the loop yet.<br>
</aside>
<aside class="alert alert-warning">
10 = Bonus symbol
</aside>

8 changes: 8 additions & 0 deletions docs/data/gamelogic-feattbl.csv
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"Feature","Modifier","Mode"
"Points in 3 grids","Total points x 1.5","Base Game"
"Points in 4 grids","Total points x 2","Base Game"
"All Alike in a grids","Grid points + 200","Base Game"
" "," "," "
"Blue free spin","Total points x 1.5","Free Spin"
"Green free spin","Total points x 2","Free Spin"
"Red free spin","Total points x 3","Free Spin"
14 changes: 14 additions & 0 deletions docs/data/gamelogic-pointstbl.csv
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"Image","Symbol","Points","Notes"
![](./images/die1.png),"1","20"," "
![](./images/die2.png),"2","20"," "
![](./images/die3.png),"3","20"," "
![](./images/die4.png),"4","40"," "
![](./images/die5.png),"5","40"," "
![](./images/die6.png),"6","60"," "
![](./images/die7.png),"7","60"," "
![](./images/die8.png),"8","60"," "
![](./images/die9.png),"9","120"," "
![](./images/die10.png),"10","0","Only appears in dice string"
![](./images/die11.png),"11","0","Only appears in reel string"
![](./images/die12.png),"12","0","Only appears in reel string"
![](./images/die13.png),"13","0","Only appears in reel string"
10 changes: 10 additions & 0 deletions docs/data/gamelogic-prizetbl.csv
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"Points","Stake Multiplier"
"0","0"
"100","2"
"150","3"
"200","4"
"300","7"
"400","12"
"500","20"
"750","50"
"1000","100"
12 changes: 12 additions & 0 deletions docs/data/gamelogic-reelstr.json
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{
"CompensatorZones.normal": [
1, 4, 6, 12, 7, 2, 1, 1, 5, 8, 3, 5, 3, 5, 9, 4, 2, 1, 11, 3, 2, 4, 1, 3, 8, 6, 4, 1, 7, 1, 2, 9, 12, 3, 4, 13, 9, 2, 11, 3, 1, 4, 2, 3, 11, 2, 1, 8, 2, 6, 4, 2, 5, 3, 7, 2, 9, 3, 2, 6, 3, 6, 7, 4, 3, 1, 2, 1, 13, 1, 5, 6, 9, 8, 4, 3, 12, 7, 1, 1, 4, 2, 1, 3, 2, 4, 1, 2, 3, 3, 3, 1, 2, 1, 4
],
"CompensatorZones.boost": [
1, 4, 6, 12, 7, 2, 1, 1, 5, 8, 3, 5, 3, 5, 9, 4, 2, 1, 11, 3, 2, 4, 1, 3, 8, 6, 4, 1, 7, 1, 2, 9, 12, 3, 4,
13, 9, 2, 11, 3, 2, 4, 1, 2, 3, 3, 3, 1, 2, 1, 4
],
"CompensatorZones.brake": [
1, 4, 6, 12, 7, 2, 1, 1, 5, 8, 3, 5, 3, 5, 9, 4, 2, 1, 11, 3, 2, 4, 1, 3, 8, 6, 4, 1, 7, 1, 2, 9, 12, 3, 4, 13, 9, 2, 11, 3, 1, 4, 2, 3, 11, 2, 1, 8, 2, 6, 4, 2, 5, 3, 7, 2, 9, 3, 2, 6, 3, 6, 7, 4, 3, 1, 2, 1, 13, 1, 5, 6, 9, 8, 4, 3, 12, 7, 1, 1, 4, 2, 1, 3, 2, 4, 1, 2, 3, 3, 3, 1, 2, 1, 4
],
}
7 changes: 7 additions & 0 deletions docs/data/gamelogic-reelstr.md
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<aside class="alert alert-info">
Please note that the dice strings don't make the loop yet.<br>
Brake zone is the same as normal Zone.
</aside>
<aside class="alert alert-warning">
11 = Blue bonus symbol | 12 = Green bonus symbol | 13 = Red bonus symbol
</aside>
7 changes: 7 additions & 0 deletions docs/data/gameplay-expl.md
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It is an extension of the Dragon Rolls brand.

4 grids placement game with dice symbols.

You play by choosing in which grid to place the next set of 3 dice. Each grid fills up from left to right. You score point by forming winline combinations of 3 identical symbols horizontally or diagonally in a single grid.

All points in grids add up to a total that gets converted to a cash payout.
1 change: 1 addition & 0 deletions docs/data/index-desc.md
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This game is a 4 grid placement game in the Dragon Rolls theme.
File renamed without changes.
3 changes: 3 additions & 0 deletions docs/data/index-target.md
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- Reel players
- Fans of dragon rolls branding
- Dice players
1 change: 1 addition & 0 deletions docs/data/index-type.md
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Placement Game
12 changes: 0 additions & 12 deletions docs/data/reeltable.txt

This file was deleted.

4 changes: 4 additions & 0 deletions docs/footer.html
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<br><br><br>
<div style="text-align: center; padding: 10px; background-color: #f2f2f2;">
<img src="images/aleacsys-online.png" alt="Icon" style="height: 50px;">
</div>
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