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Putting all page items in separate files and loading them that way + …
…Renaming files according to their page + Adding cell color fill to table in certain scenario's + Adding icon to the navbar and logo as footer to every page.
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Kristof Van Der Haeghen
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Jan 25, 2024
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{ | ||
CompensatorZones.normal: [ | ||
"CompensatorZones.normal": [ | ||
6, 5, 9, 3, 8, 1, 3, 4, 1, 5, 7, 4, 2, 9, 4, 3, 5, 3, 4, 7, 2, 8, 1, 8, 5, 5, 5, 9, 7, 3, 2, 7, 5, 3, 1, 10, 3, 8, 3, 8, 4, 7, 1, 4, 2, 5, 1, 2, 2, 1, 4, 10, 2, 4, 1, 8, 6, 5, 3, 2, 3, 3, 3, 1, 8, 7, 2, 6, 10, 4, 4, 3, 3, 7, 2, 2, 2, 6, 4, 7, 3, 5, 7, 1, 9, 6, 6, 8, 1, 1, 1, 2, 6, 5, 2, 2, 2, 1, 3, 3, 10, 1, 6, 2, 1, 2, 3, 6, 5, 9, 3, 8, 9, 1, 3, 4, 1, 5, 7, 2, 9, 4, 3, 1, 5, 3, 4, 7, 2, 8, 1, 8, 5, 5, 5, 9, 7, 3, 2, 5, 2, 3, 1, 3, 1, 2, 1, 1, 10, 4, 3, 8, 3, 8, 4, 7, 1, 1, 4, 2, 5, 1, 1, 8, 2, 2, 4, 10, 2, 4, 1, 8, 6, 5, 3, 2, 3, 3, 3, 8, 1, 7, 2, 6, 10, 4, 4, 3, 3, 7, 2, 2, 2, 6, 4, 7, 3, 5, 7, 1, 9, 6, 6, 6, 8, 1, 1, 1, 2, 6, 5, 1, 10, 3, 3, 1, 6, 1, 2, 1, 2, 3 | ||
], | ||
CompensatorZones.boost: [ | ||
"CompensatorZones.boost": [ | ||
6, 5, 9, 3, 8, 1, 3, 4, 1, 5, 7, 4, 2, 9, 4, 3, 5, 3, 4, 7, 2, 8, 1, 8, 5, 5, 5, 9, 7, 3, 2, 7, 5, 3, 1, 10, 3, 8, 3, 8, 4, 7, 1, 4, 2, 5, 1, 2, 2, 1, 4, 10, 2, 4, 1, 8, 6, 5, 3, 2, 3, 3, 3, 1, 8, 7, 2, 6, 10, 4, 4, 3, 3, 7, 2, 2, 2, 6, 4, 7, 3, 5, 7, 1, 9, 6, 6, 8, 1, 1, 1, 2, 6, 5, 2, 2, 2, 1, 3, 3, 10, 1, 6, 2, 1, 2, 3, 6, 5, 9, 3, 8, 9, 1, 3, 4, 1, 5, 7, 2, 9, 4, 3, 1, 5, 3, 4, 7, 2, 8, 1, 8, 5, 5, 5, 9, 7, 3, 2, 5, 2, 3, 1, 3, 1, 2, 1, 1, 10, 4, 3, 8, 3, 8, 4, 7, 1, 1, 4, 2, 5, 1, 1, 8, 2, 2, 4, 10, 2, 4, 1, 8, 6, 5, 3, 2, 3, 3, 3, 8, 1, 7, 2, 6, 10, 4, 4, 3, 3, 7, 2, 2, 2, 6, 4, 7, 3, 5, 7, 1, 1, 2, 6, 10, 4, 3, 8, 9, 1, 3, 4, 7, 1, 4, 2, 5, 1, 10, 3, 3, 1, 2, 3 | ||
], | ||
CompensatorZones.brake: [ | ||
"CompensatorZones.brake": [ | ||
6, 5, 9, 3, 8, 1, 3, 4, 1, 5, 7, 4, 2, 9, 4, 3, 5, 3, 4, 7, 2, 8, 1, 8, 5, 5, 5, 9, 7, 3, 2, 7, 5, 3, 1, 10, 3, 8, 3, 8, 4, 7, 1, 4, 2, 5, 1, 2, 2, 1, 4, 10, 2, 4, 1, 8, 6, 5, 3, 2, 3, 3, 3, 1, 8, 7, 2, 6, 10, 4, 4, 3, 3, 7, 2, 2, 2, 6, 4, 7, 3, 5, 7, 1, 9, 6, 6, 8, 1, 1, 1, 2, 6, 5, 2, 2, 2, 1, 3, 3, 10, 1, 6, 2, 1, 2, 3, 6, 5, 9, 3, 8, 9, 1, 3, 4, 1, 5, 7, 2, 9, 4, 3, 1, 5, 3, 4, 7, 2, 8, 1, 8, 5, 5, 5, 9, 7, 3, 2, 5, 2, 3, 1, 3, 1, 2, 1, 1, 10, 4, 3, 8, 3, 8, 4, 7, 1, 1, 4, 2, 5, 1, 1, 8, 2, 2, 4, 10, 2, 4, 1, 8, 6, 5, 3, 2, 3, 3, 3, 8, 1, 7, 2, 6, 10, 4, 4, 3, 3, 7, 2, 2, 2, 6, 4, 7, 3, 5, 7, 1, 9, 6, 6, 6, 8, 1, 1, 1, 2, 6, 5, 1, 1, 4, 2, 5, 1, 2, 3 | ||
], | ||
} |
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<aside class="alert alert-info"> | ||
Please note that the dice strings don't make the loop yet.<br> | ||
</aside> | ||
<aside class="alert alert-warning"> | ||
10 = Bonus symbol | ||
</aside> | ||
|
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"Feature","Modifier","Mode" | ||
"Points in 3 grids","Total points x 1.5","Base Game" | ||
"Points in 4 grids","Total points x 2","Base Game" | ||
"All Alike in a grids","Grid points + 200","Base Game" | ||
" "," "," " | ||
"Blue free spin","Total points x 1.5","Free Spin" | ||
"Green free spin","Total points x 2","Free Spin" | ||
"Red free spin","Total points x 3","Free Spin" |
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"Image","Symbol","Points","Notes" | ||
![](./images/die1.png),"1","20"," " | ||
![](./images/die2.png),"2","20"," " | ||
![](./images/die3.png),"3","20"," " | ||
![](./images/die4.png),"4","40"," " | ||
![](./images/die5.png),"5","40"," " | ||
![](./images/die6.png),"6","60"," " | ||
![](./images/die7.png),"7","60"," " | ||
![](./images/die8.png),"8","60"," " | ||
![](./images/die9.png),"9","120"," " | ||
![](./images/die10.png),"10","0","Only appears in dice string" | ||
![](./images/die11.png),"11","0","Only appears in reel string" | ||
![](./images/die12.png),"12","0","Only appears in reel string" | ||
![](./images/die13.png),"13","0","Only appears in reel string" |
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"Points","Stake Multiplier" | ||
"0","0" | ||
"100","2" | ||
"150","3" | ||
"200","4" | ||
"300","7" | ||
"400","12" | ||
"500","20" | ||
"750","50" | ||
"1000","100" |
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{ | ||
"CompensatorZones.normal": [ | ||
1, 4, 6, 12, 7, 2, 1, 1, 5, 8, 3, 5, 3, 5, 9, 4, 2, 1, 11, 3, 2, 4, 1, 3, 8, 6, 4, 1, 7, 1, 2, 9, 12, 3, 4, 13, 9, 2, 11, 3, 1, 4, 2, 3, 11, 2, 1, 8, 2, 6, 4, 2, 5, 3, 7, 2, 9, 3, 2, 6, 3, 6, 7, 4, 3, 1, 2, 1, 13, 1, 5, 6, 9, 8, 4, 3, 12, 7, 1, 1, 4, 2, 1, 3, 2, 4, 1, 2, 3, 3, 3, 1, 2, 1, 4 | ||
], | ||
"CompensatorZones.boost": [ | ||
1, 4, 6, 12, 7, 2, 1, 1, 5, 8, 3, 5, 3, 5, 9, 4, 2, 1, 11, 3, 2, 4, 1, 3, 8, 6, 4, 1, 7, 1, 2, 9, 12, 3, 4, | ||
13, 9, 2, 11, 3, 2, 4, 1, 2, 3, 3, 3, 1, 2, 1, 4 | ||
], | ||
"CompensatorZones.brake": [ | ||
1, 4, 6, 12, 7, 2, 1, 1, 5, 8, 3, 5, 3, 5, 9, 4, 2, 1, 11, 3, 2, 4, 1, 3, 8, 6, 4, 1, 7, 1, 2, 9, 12, 3, 4, 13, 9, 2, 11, 3, 1, 4, 2, 3, 11, 2, 1, 8, 2, 6, 4, 2, 5, 3, 7, 2, 9, 3, 2, 6, 3, 6, 7, 4, 3, 1, 2, 1, 13, 1, 5, 6, 9, 8, 4, 3, 12, 7, 1, 1, 4, 2, 1, 3, 2, 4, 1, 2, 3, 3, 3, 1, 2, 1, 4 | ||
], | ||
} |
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<aside class="alert alert-info"> | ||
Please note that the dice strings don't make the loop yet.<br> | ||
Brake zone is the same as normal Zone. | ||
</aside> | ||
<aside class="alert alert-warning"> | ||
11 = Blue bonus symbol | 12 = Green bonus symbol | 13 = Red bonus symbol | ||
</aside> |
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It is an extension of the Dragon Rolls brand. | ||
|
||
4 grids placement game with dice symbols. | ||
|
||
You play by choosing in which grid to place the next set of 3 dice. Each grid fills up from left to right. You score point by forming winline combinations of 3 identical symbols horizontally or diagonally in a single grid. | ||
|
||
All points in grids add up to a total that gets converted to a cash payout. |
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This game is a 4 grid placement game in the Dragon Rolls theme. |
File renamed without changes.
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- Reel players | ||
- Fans of dragon rolls branding | ||
- Dice players |
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Placement Game |
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<br><br><br> | ||
<div style="text-align: center; padding: 10px; background-color: #f2f2f2;"> | ||
<img src="images/aleacsys-online.png" alt="Icon" style="height: 50px;"> | ||
</div> |
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