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Leeor Dicker edited this page Mar 3, 2017 · 1 revision

In the context of games, States represent different parts of program logic such as a Title screen, splash screen, stage select screen, etc. This allows the developer to break apart their programs into finite logical units we call States. Similar API's call them Scenes, Stages, etc. but we chose State during the design process as we believe it's a more generic term that applies better to how programs are generally broken up.

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