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collection of tools and scripts i wrote while using blender to help myself

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lalamax3d/blender-ff_tools

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General info

This project is collection of small blender operators, i created for myself while working, compiled as one single addon.

Installation

Just download src and proceed like any other addon installation.

Modeling

  • select half mesh (using object pivot local x axis)
  • re-mirror half, actually delete half and apply mirror

Texturing / Shading

  • Finding Missing Files on Disk.
    • Blender has a function to print file names, but often its hard to find, which object is using that file. This function will help finding / sorting this issue with little help
  • Fix Duplicate Materials. Typically on Appending / Merging assets, duplicate materials are created with '.001' etc. this will check those and replace datablocks with orignal material if exists etc

Assets

  • keep meshes selected (unselect rest)
  • keep empties selected (unselect rest)
  • Create Asset from Empty (Under Heirarchy)
  • Create Asset from Mesh (Under Heirarchy)
  • Distribute On Line(BoundingBox)
  • Distribute In Grid

Shapekeys

  • zero all
  • animate frame by frame for testing
  • bind to bones (usage workflow steps - classical / old approach)
  • this way, atleast, its easier to setup expression while setting pose on rig
    • i.e I have 30 shapekeys ( 10 eyes, 10 brows, 10 lips jaw etc)
    • select mesh(shapekeys obj), plus (shift) select rigify rig
    • goto pose mode, select jaw bone
    • in filter type 'jaw' and hit bind >> all jaw expressions now controller by properties in jaw bone 'N' key area
    • repeat above step for lips etc
    • then select eyes control bone and bind brows and eyes etc

Rigging

  • selected pose bones to use euler rotations
  • remove one sided widgets in rigify, less work :)

Animation

  • key selection after n per object
    • very helpful for selecting keyframes

TODOS

  • blendshapes bind to pbones needs little cleanup in UI
  • mixamo skeleton to blender rigify meta rig mapping
    • this is so, mixamo rigs can directly converted to rigify rig

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collection of tools and scripts i wrote while using blender to help myself

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