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add chapter 2 event & story; balance
Signed-off-by: laqieer <[email protected]>
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@@ -51,7 +51,7 @@ ENDA | |
EndingScene: | ||
TEX1 TEXT_CHAP_1_ED_1 | ||
TEX1 TEXT_CHAP_1_ED_2 | ||
MNCH 0 | ||
MNCH 2 | ||
ENDA | ||
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AllyUnitsENM: | ||
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// Chapter prologue event | ||
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#include EAStdlib.event | ||
#include "Project Definition.txt" | ||
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PointerList: | ||
POIN TurnBasedEvents | ||
POIN CharacterBasedEvents | ||
POIN LocationBasedEvents | ||
POIN MiscBasedEvents | ||
POIN TrapsEliwoodMode | ||
POIN TrapsHectorMode | ||
POIN EnemyUnitsENM | ||
POIN EnemyUnitsENM | ||
POIN EnemyUnitsENM | ||
POIN EnemyUnitsENM | ||
POIN AllyUnitsENM | ||
POIN AllyUnitsENM | ||
POIN AllyUnitsENM | ||
POIN AllyUnitsENM | ||
POIN BeginningScene | ||
POIN EndingScene | ||
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TurnBasedEvents: | ||
TURN 0x0 BeginningScene [1,0] 0x0 0x0 | ||
TURN 0x0 EndingScene [7,0] 0x8 0x0 // Xander is hard to defeat now :(, so you can wait until 7th turn :) | ||
END_MAIN | ||
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CharacterBasedEvents: | ||
END_MAIN | ||
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LocationBasedEvents: | ||
END_MAIN | ||
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MiscBasedEvents: | ||
CauseGameOverIfLordDies | ||
DefeatBoss(EndingScene) | ||
WORD 2 | ||
END_MAIN | ||
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BeginningScene: | ||
LOU1 EnemyUnitsENM | ||
ENUN | ||
LOU1 AllyUnitsENM | ||
ENUN | ||
TEX1 TEXT_CHAP_2_OP | ||
ENDA | ||
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EndingScene: | ||
TEX1 TEXT_CHAP_2_ED | ||
MNCH 0 | ||
ENDA | ||
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AllyUnitsENM: | ||
UNIT Alfonse AlfonseLord Anna 0x8 [1,19] [1,19] [0x0,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] | ||
UNIT Anna AnnaLord 0x0 0x8 [0,19] [0,19] [0x0,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] | ||
UNIT Sharena SharenaLord Anna 0x8 [0,18] [0,18] [0x0,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] | ||
UNIT | ||
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EnemyUnitsENM: | ||
UNIT Xander Cavalier 0x0 0x1c [12,2] [12,2] [SteelSword,0x0,0x0,0x0] [0x0,0x20,0x0,0x0] | ||
UNIT GenericSoldierEmblianSuperWeak Myrmidon Xander 0x15 [11,2] [11,2] [IronSword,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] | ||
UNIT GenericSoldierEmblianSuperWeak Troubadour Xander 0x15 [13,2] [13,2] [Heal,0x0,0x0,0x0] [0xe,0x0,0x0,0x0] | ||
UNIT GenericSoldierEmblianSuperWeak Archer Xander 0x15 [12,4] [12,4] [IronBow,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] | ||
UNIT | ||
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TrapsEliwoodMode: | ||
ENDTRAP | ||
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TrapsHectorMode: | ||
ENDTRAP |
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Original file line number | Diff line number | Diff line change |
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.section .rodata | ||
.align 2 | ||
.global event_chap_2 | ||
event_chap_2: | ||
PointerList: | ||
.word TurnBasedEvents | ||
.word CharacterBasedEvents | ||
.word LocationBasedEvents | ||
.word MiscBasedEvents | ||
.word TrapsEliwoodMode | ||
.word TrapsHectorMode | ||
.word EnemyUnitsENM | ||
.word EnemyUnitsENM | ||
.word EnemyUnitsENM | ||
.word EnemyUnitsENM | ||
.word AllyUnitsENM | ||
.word AllyUnitsENM | ||
.word AllyUnitsENM | ||
.word AllyUnitsENM | ||
.word BeginningScene | ||
.word EndingScene | ||
TurnBasedEvents: | ||
.byte 0x02, 0x00, 0x00, 0x00 | ||
.word BeginningScene | ||
.byte 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 | ||
.byte 0x02, 0x00, 0x00, 0x00 | ||
.word EndingScene | ||
.byte 0x07, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00 | ||
.byte 0x00, 0x00, 0x00, 0x00 | ||
CharacterBasedEvents: | ||
.byte 0x00, 0x00, 0x00, 0x00 | ||
LocationBasedEvents: | ||
.byte 0x00, 0x00, 0x00, 0x00 | ||
MiscBasedEvents: | ||
.byte 0x01, 0x00, 0x00, 0x00, 0x1C, 0xF7, 0xD6, 0x08, 0x65, 0x00, 0x00, 0x00 | ||
.byte 0x01, 0x00, 0x00, 0x00 | ||
.word EndingScene | ||
.byte 0x02, 0x00, 0x00, 0x00 | ||
.byte 0x00, 0x00, 0x00, 0x00 | ||
BeginningScene: | ||
.byte 0x30, 0x00, 0x00, 0x00 | ||
.word EnemyUnitsENM | ||
.byte 0x39, 0x00, 0x00, 0x00 | ||
.byte 0x30, 0x00, 0x00, 0x00 | ||
.word AllyUnitsENM | ||
.byte 0x39, 0x00, 0x00, 0x00 | ||
.byte 0x0D, 0x00, 0x00, 0x00, 0x4D, 0x12, 0x00, 0x00 | ||
.byte 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 | ||
EndingScene: | ||
.byte 0x0D, 0x00, 0x00, 0x00, 0x4E, 0x12, 0x00, 0x00 | ||
.byte 0x7F, 0x00, 0x00, 0x00 | ||
.byte 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 | ||
AllyUnitsENM: | ||
.byte 0x01, 0x01, 0x02, 0x08, 0x01, 0x13, 0x01, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 | ||
.byte 0x02, 0x03, 0x00, 0x08, 0x00, 0x13, 0x00, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 | ||
.byte 0x03, 0x02, 0x02, 0x08, 0x00, 0x12, 0x00, 0x12, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 | ||
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 | ||
EnemyUnitsENM: | ||
.byte 0x5A, 0x28, 0x00, 0x1C, 0x0C, 0x02, 0x0C, 0x02, 0x03, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00 | ||
.byte 0x88, 0x0E, 0x5A, 0x15, 0x0B, 0x02, 0x0B, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 | ||
.byte 0x88, 0x2C, 0x5A, 0x15, 0x0D, 0x02, 0x0D, 0x02, 0x4A, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00 | ||
.byte 0x88, 0x18, 0x5A, 0x15, 0x0C, 0x04, 0x0C, 0x04, 0x2C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 | ||
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 | ||
TrapsEliwoodMode: | ||
.byte 0x00 | ||
TrapsHectorMode: | ||
.byte 0x00 |
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