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[wip] Shaders on the surface of the hand #11

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mrdoob/three.js#4800
It looks like one strategy might be to add a "custom fragment shader
chunk" option to MeshLambert, at least as an experiment. Currently
stuck getting UVs and vUvs.

pehrlich added 3 commits May 12, 2014 10:55
mrdoob/three.js#4800
It looks like one strategy might be to add a "custom fragment shader
chunk" option to MeshLambert, at least as an experiment.  Currently
stuck getting UVs and vUvs.
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screenshot 2014-05-12 13 40 42

screenshot 2014-05-12 13 40 07

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