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Gamepad: Fix COM_Jump not affecting the whole crew
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fritzw committed Mar 27, 2024
1 parent e906173 commit e5841f0
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions src/C4Object.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3396,7 +3396,7 @@ void C4Object::DirectCom(uint8_t byCom, int32_t iData) // By player ObjectCom
case COM_Right: ObjectComMovement(this, COMD_Right); break;
case COM_Down: ObjectComMovement(this, COMD_Stop); break;
case COM_Up: ObjectComUp(this); break;
case COM_Jump: ObjectComJump(this); break;
case COM_Jump: PlayerObjectCommand(Owner, C4CMD_Jump); break;
case COM_Down_D: ObjectComDownDouble(this); break;
case COM_Dig_S:
if (ObjectComDig(this))
Expand Down Expand Up @@ -3553,7 +3553,7 @@ void C4Object::AutoStopDirectCom(uint8_t byCom, int32_t iData) // By DirecCom
case DFA_WALK:
switch (byCom)
{
case COM_Jump: ObjectComJump(this); break;
case COM_Jump: PlayerObjectCommand(Owner, C4CMD_Jump); break;
case COM_Up: ObjectComUp(this); break;
case COM_Down:
// inhibit controldownsingle on freshly grabbed objects
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