Added getters for the free objects in the pooled engine. #315
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Hello,
I want in my game to monitor the number of free objects in the pools - this is to make sure I don't have cases where calling "free()" is missed and thus leading to creating limitlessly new objects. I also wanted to monitor on the components and entities, but found out there's no access to the pools themseleves. So I added 2 getters.
Thanks in advance!