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Port pseudo3d branch into current implementation and refactor RayHand…
…ler configuration (#124) * Update libGDX to 1.9.11 * Merge kdenzel's pseudo3d with proper formatting code * Fix deprecated * Port Positional and Point Light from pseudo3d * Better shadow color * Try to support pseudo3d cone light * Add pseudo3d test * Organize `dynamicShadowRender` * Render pseudo3d shadows on their own FBO * Improve shadow color * Improve shadow color * Fix DirectionalLight * Fix shader compilation * Allow setting diffuse and gamma correction at runtime * Deprecate static setters and public modifiers (BREAKING isDiffuse) in favor of `RayHandlerOptions` * Check shape position for all shape types * Clean up * Fix compatibility with OpenGL 3+
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