Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Added pseudo3d functionality from pseudo3d branch for directional light. #122

Closed
wants to merge 4 commits into from

Commits on Sep 1, 2020

  1. -Added the pseudo3d function from the pseudo3d-branch in directional …

    …light, so we can simulate a sun cyclus. -Set Blendfunc back to Simpleblenfunc in render, so lights rendered after the origin won't be affected by dynamicshadow blending in PositionalLight and Directionallight.
    Kai Denzel committed Sep 1, 2020
    Configuration menu
    Copy the full SHA
    5dc0323 View commit details
    Browse the repository at this point in the history

Commits on Sep 2, 2020

  1. small Bug fix in DirectionalLight. Use tan instead of sin function fo…

    …r height calculation.
    kdenzel committed Sep 2, 2020
    Configuration menu
    Copy the full SHA
    475f7d9 View commit details
    Browse the repository at this point in the history
  2. -Added Roof functionality. Now you can add a roof that throws a shado…

    …w directly down on the field. Just add to the LightData the shadow=true attribute and the box2d-body will become a shadow. Only works for chain and polygon shape now.
    kdenzel committed Sep 2, 2020
    Configuration menu
    Copy the full SHA
    06fc6b6 View commit details
    Browse the repository at this point in the history

Commits on Sep 3, 2020

  1. Configuration menu
    Copy the full SHA
    c965165 View commit details
    Browse the repository at this point in the history