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--- | ||
title: "libGDX 1.13.0" | ||
classes: wide2 | ||
header: | ||
overlay_color: "#000" | ||
overlay_filter: "0.5" | ||
overlay_image: /assets/images/update.jpeg | ||
caption: "Photo credit: [**Markus Winkler**](https://unsplash.com/photos/cxoR55-bels)" | ||
teaser: /assets/images/update.jpeg | ||
excerpt: "We are proud to present a new release of libGDX: version 1.13.0!" | ||
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show_author: true | ||
author_username: "crykn" | ||
author_displayname: "damios" | ||
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tags: | ||
- changelog | ||
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categories: news | ||
--- | ||
If you are looking for past changelogs, check out [this](/news/changelog/) page. | ||
{: .notice--primary .no-top-margin } | ||
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It has been some time since our last release, but version 1.13.0 of libGDX brings plenty of improvements and bug fixes. Check out the full list below to find out more. | ||
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## Breaking changes | ||
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The following changes require you to adapt your existing libGDX codebases: | ||
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- [ANDROID] The minimum API level is now `19` (Android 4.4). | ||
- [ANDROID] Removed `Input#setCatchBackKey`, `#isCatchBackKey`, `#setCatchMenuKey`, and `#isCatchMenuKey` deprecated in 1.9.10. Use `#setCatchKey` and `#isCatchKey` instead. | ||
- [ANDROID & iOS] Exceptions occurring in `Runnable` tasks scheduled through `Gdx.app.postRunnable(...)` are no longer swallowed and will crash the app. Add a protection to your tasks if required. | ||
- [GWT] Updated to [GWT 2.11.0](https://www.gwtproject.org/release-notes.html#Release_Notes_2_11_0) from 2.10.0. This improves the JRE emulation to support features from Java 11 like collections, streams, and more. To keep old projects working, add `com.google.jsinterop:jsinterop-annotations:2.0.2:sources` as dependency to your html subproject. | ||
- [iOS] The minimum supported iOS version is now 12.0. Update your `Info.plist` file if necessary. | ||
- [LWJGL3] The `gdx-lwjgl3-glfw-awt-macos` extension was retired. Just remove it from your dependencies and use the following snippet at the start of your `main()` method instead ([#7361](https://github.com/libgdx/libgdx/pull/7361)): | ||
```java | ||
if (SharedLibraryLoader.isMac) { | ||
Configuration.GLFW_LIBRARY_NAME.set("glfw_async"); | ||
} | ||
``` | ||
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## A few notable changes | ||
In addition, there are a couple notable changes: | ||
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- [CORE] There have been a couple of minor performance improvements, in particular to `Sprite` and `SpriteBatch`. | ||
- [CORE] Added Framebuffer multisample support ([#7185](https://github.com/libgdx/libgdx/pull/7185)). Take a look at [`GL31FrameBufferMultisampleTest`](https://github.com/libgdx/libgdx/blob/master/tests/gdx-tests/src/com/badlogic/gdx/tests/gles31/GL31FrameBufferMultisampleTest.java) for a simple example of how to use it. | ||
- [CORE] There is a new API to get user input via native text fields ([#7004](https://github.com/libgdx/libgdx/pull/7004)). | ||
- [GWT] The audio device can be switched now ([#7243](https://github.com/libgdx/libgdx/pull/7243)). This has to be enabled via `GwtApplicationConfiguration#fetchAvailableOutputDevices` beforehand. | ||
- [iOS] Updated to [MobiVM 2.3.21](https://github.com/MobiVM/robovm/wiki/Changelog#2321-february-2024) from 2.3.21. | ||
- [iOS] The iOS backend now has an implementaion for `AudioDevice` ([#7371](https://github.com/libgdx/libgdx/pull/7371)). It can be configured through `IOSApplicationConfiguration` with `audioDeviceBufferSize` and `audioDeviceBufferCount`. | ||
- [LWJGL3] Added the `Lwjgl3ApplicationConfiguration#pauseWhenMinimized` and `#pauseWhenLostFocus` flags to control when the application should call the `pause()` method on the `ApplicationListener` ([#7287](https://github.com/libgdx/libgdx/pull/7287)). | ||
- [LWJGL3] Support for Linux RISC-V has been added ([#7275](https://github.com/libgdx/libgdx/pull/7275)). | ||
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To check out our progress towards the next release, take a look at the [corresponding milestone](https://github.com/libgdx/libgdx/milestone/7) on GitHub. As always, we appreciate feedback on the issues/PRs already part of the milestone and would like to invite you to bring forward anything still missing on our [Discord](/community/discord/) server! | ||
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### Full changelog | ||
Updating your Gradle project is straight-forward: Check out the instructions [on the wiki](/wiki/articles/updating-libgdx)! | ||
{: .notice--info} | ||
``` | ||
3.0] | ||
- [BREAKING CHANGE] GWT: Updated to 2.11.0. `com.google.jsinterop:jsinterop-annotations:2.0.2:sources` must be added as a dependency to your html project dependencies. | ||
- [BREAKING CHANGE] Android: Minimum API level is now level 19 (Android 4.4) | ||
- [BREAKING CHANGE] iOS: Increased min supported iOS version to 12.0. Update your Info.plist file if necessary. | ||
- [BREAKING CHANGE] Android, iOS: Exceptions occurring in Runnable tasks scheduled through Gdx.app.postRunnable() are no longer swallowed and will crash the app (add a protection if required). | ||
- Updated: Update to jnigen 2.5.2 | ||
- iOS: Update to MobiVM 2.3.21 | ||
- iOS: The iOS backend now implements AudioDevice. It can be configured through IOSApplicationConfiguration with audioDeviceBufferSize/audioDeviceBufferCount | ||
- Fixed GlyphLayout for fixed width glyph offsets at the start and end of lines. | ||
- Fixed scene2d.ui layout for fractional positions and sizes. | ||
- LWJGL3: Added pauseWhenMinimized and pauseWhenLostFocus flags to Lwjgl3ApplicationConfiguration. | ||
- libGDX is now built using Java 17 due to Gradle 8 requirements. | ||
- New GDX Setup projects now use Gradle 8.4 and AGP Plugin 8.1.2 which require at least Java 17. | ||
- Fixed Timer#stop, remember time spent stopped and delay tasks when started again. #7281 | ||
- Android: Add configuration option to render under the cutout if available on the device. | ||
- Fix: Keep SelectBox popup from extending past right edge of stage. | ||
- Added Framebuffer multisample support (see GL31FrameBufferMultisampleTest.java for basic usage) | ||
- Fix: Fonts generated with gdx-freetype no longer bleed when drawn with a shadow | ||
- Fixed Timer tasks being run after cancellation. | ||
- Optimization of SpriteBatch in GL30 default modes, as indices do not need to be updated | ||
- Desktop: Added support for 8/32/64-bit PCM and MP3 WAVs | ||
- Desktop: Improved support for surround sound audio files (#6792) | ||
- Android: Added support for predictive back gesture (requires android:enableOnBackInvokedCallback="true" in manifest) | ||
- API Removal: Removed deprecated back and menu key methods. Use `setCatchKey` and `isCatchKey` instead. | ||
- Cache packed color on sprite to improve performance | ||
- Improve JsonReader, add JsonSkimmer, JsonString | ||
- Add proper glTexImage2D support on GWT | ||
- Expose the color variables of Box2DDebugRenderer | ||
- Add Color#set(Color rgb, float a) | ||
- Prevent loss of precision in OrthographicCamera#update | ||
- Fix offsets in ConvexHull while being unsorted | ||
- Small particle emitter improvements | ||
- Fix : RenderBuffer leak in GLFrameBuffer | ||
- LWJGL 3: Remove unnecessary window.makeCurrent() calls to improve performance (#7362) | ||
- Fix: DragListener only listens to the correct touch up events | ||
- Fix incorrect glyph page index in FreeTypeFontGenerator | ||
- Added TextureAtlas.TextureAtlasData.Page#name. | ||
- iOS: Improve preferred FPS setting logic and documentation on iOS backend | ||
- Fixed TextField breaking if the font has markup enabled. | ||
- Only allow scrolling of a scroll pane if it has scroll focus | ||
- iOS: Adding RoboVM AudioDevice implementation | ||
- Add new Color#CLEAR_WHITE | ||
- Fixed ScrollPane#scrollTo setting scrollX when there's a width | ||
- Screens now extend the Disposable interface | ||
- Added antialiasing flag to the ScreenUtils. | ||
- Fix Intersector.intersectPolygons() corner case | ||
- LWJGL 3: Fix the delta time not changing when resizing the window | ||
- GWT: Allow switching the audio device; this has to be enabled via GwtApplicationConfiguration#fetchAvailableOutputDevices | ||
- Add API to get user inout with native text fields (#7004) | ||
- Fix issue with the 'request still pending' check on NetJavaImpl | ||
- Added possibility to reset a particle effect without starting it | ||
- Android & iOS: Use empty Audio implementations on Android and iOS when audio is disabled | ||
- Adds status detection for an httpRequest | ||
- Fix ANGLE GLES renderer on dekstop (#7274) | ||
- Architecture support: Support for Linux RISC-V has been added. The gdx-xxx-natives-desktop.jar files now also contain native libraries for this architecture. | ||
``` |
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