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8bpp mode #134

Merged
merged 31 commits into from
Jan 5, 2025
Merged

8bpp mode #134

merged 31 commits into from
Jan 5, 2025

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DSkywalk
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@DSkywalk DSkywalk commented Jul 12, 2023

8bpp mode is need it to PS2 port requested by @fjtrujy and it would improve the performance on weak devices as #128.

TODO:

  • fix UI (lowres and fullres modes).
  • Unify palettes (just one to rule them all).

Later:

  • Optimization: cap32 should use internal palette when crtc is painting.

TODO: unify palettes, cap32 use internal palette, fix UI.
@DSkywalk DSkywalk marked this pull request as draft July 12, 2023 10:18
@DSkywalk DSkywalk self-assigned this Jul 12, 2023
@DSkywalk
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ping @fjtrujy

@fjtrujy
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fjtrujy commented Jul 12, 2023

Superrrrr!!!! I will try to test it! 🔝

@DSkywalk
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@fjtrujy :*

@fjtrujy
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fjtrujy commented Sep 24, 2023

Checking today for sure!!!

* Preparing PS2 port with CLUT

* Apply proper transform
@DSkywalk DSkywalk changed the title 8bpp mode [WIP] 8bpp mode Dec 27, 2024
@DSkywalk
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@fjtrujy hello? ;*

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fjtrujy commented Dec 27, 2024

OMG! I totally forgot this, I will try tomorrow, sorry mate

@DSkywalk
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DSkywalk commented Jan 3, 2025

8bpp branch is now synced with master :)

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DSkywalk commented Jan 3, 2025

@fjtrujy branch ready for your last tests 👍

The last task "Optimization: cap32 should use internal palette when crtc is painting", would be done as a future task/optimization. I preffer merge this thing 😉

@DSkywalk DSkywalk marked this pull request as ready for review January 3, 2025 17:59
@DSkywalk DSkywalk changed the title [WIP] 8bpp mode 8bpp mode Jan 3, 2025
@DSkywalk DSkywalk changed the title 8bpp mode add 8bpp mode Jan 3, 2025
@DSkywalk DSkywalk changed the title add 8bpp mode 8bpp mode Jan 3, 2025
@DSkywalk DSkywalk merged commit f02e94e into master Jan 5, 2025
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2 participants