Skip to content

Actions: libsdl-org/SDL

Build (Sony Playstation 2)

Actions

Loading...
Loading

Show workflow options

Create status badge

Loading
1,295 workflow runs
1,295 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

Fix front panel touch on Vita
Build (Sony Playstation 2) #4863: Pull request #11442 opened by rsn8887
November 10, 2024 04:30 2m 43s rsn8887:fix_vita_touch
November 10, 2024 04:30 2m 43s
Removed SDL_HINT_ENABLE_STEAM_CONTROLLERS
Build (Sony Playstation 2) #4862: Commit f1a3a18 pushed by slouken
November 8, 2024 23:20 1m 50s SDL2
November 8, 2024 23:20 1m 50s
testautomation keyboard: use space instead of a
Build (Sony Playstation 2) #4861: Commit b308172 pushed by sezero
November 8, 2024 15:21 2m 57s SDL2
November 8, 2024 15:21 2m 57s
Fix SDL_PRIs64 to use standard PRId64
Build (Sony Playstation 2) #4860: Commit 761ea32 pushed by sezero
November 8, 2024 09:40 11m 12s SDL2
November 8, 2024 09:40 11m 12s
Add support for 8BitDo Ultimate 2C Wireless
Build (Sony Playstation 2) #4859: Pull request #11415 opened by mike-jl
November 5, 2024 20:02 5m 25s mike-jl:SDL2
November 5, 2024 20:02 5m 25s
Support multiple joystick buttons bound to the same gamepad button
Build (Sony Playstation 2) #4858: Commit ad60292 pushed by slouken
November 5, 2024 19:52 14m 23s release-2.30.x
November 5, 2024 19:52 14m 23s
Support multiple joystick buttons bound to the same gamepad button
Build (Sony Playstation 2) #4857: Commit 74ff82f pushed by slouken
November 5, 2024 19:51 4m 13s SDL2
November 5, 2024 19:51 4m 13s
cmake: releases have a REVISION.txt instead of VERSION.txt
Build (Sony Playstation 2) #4856: Commit 9eca707 pushed by madebr
November 4, 2024 18:20 2m 48s release-2.30.x
November 4, 2024 18:20 2m 48s
.wikiheader-options: Treat SDL int types (Uint64, etc) as API prefixes.
Build (Sony Playstation 2) #4855: Commit 67b537c pushed by icculus
November 2, 2024 03:52 2m 33s SDL2
November 2, 2024 03:52 2m 33s
Updated to version 2.30.9 for release
Build (Sony Playstation 2) #4854: Commit c98c4fb pushed by slouken
November 1, 2024 22:13 2m 40s release-2.30.9
November 1, 2024 22:13 2m 40s
Updated to version 2.30.9 for release
Build (Sony Playstation 2) #4853: Commit c98c4fb pushed by slouken
November 1, 2024 21:25 2m 41s release-2.30.x
November 1, 2024 21:25 2m 41s
PSP: Allow building tests in parallel
Build (Sony Playstation 2) #4852: Commit 7cbb131 pushed by icculus
November 1, 2024 12:56 2m 46s SDL2
November 1, 2024 12:56 2m 46s
PSP: Allow building tests in parallel
Build (Sony Playstation 2) #4851: Pull request #11390 opened by sharkwouter
November 1, 2024 11:55 2m 53s sharkwouter:allow-building-tests-in-parallel
November 1, 2024 11:55 2m 53s
Fixed the PS5 controller face buttons on Amazon Fire TV, Android 11
Build (Sony Playstation 2) #4849: Commit 4d4f004 pushed by slouken
October 30, 2024 12:24 9m 56s release-2.30.x
October 30, 2024 12:24 9m 56s
Fixed the PS5 controller face buttons on Amazon Fire TV, Android 11
Build (Sony Playstation 2) #4848: Commit 3b7a458 pushed by slouken
October 30, 2024 12:24 2m 42s SDL2
October 30, 2024 12:24 2m 42s
Revert "aaudio: Set low-latency audio mode."
Build (Sony Playstation 2) #4847: Commit 5d7a023 pushed by slouken
October 30, 2024 05:37 5m 20s release-2.30.x
October 30, 2024 05:37 5m 20s
Revert "aaudio: Set low-latency audio mode."
Build (Sony Playstation 2) #4846: Commit d2b9ecd pushed by slouken
October 30, 2024 05:34 2m 49s SDL2
October 30, 2024 05:34 2m 49s
SDL_vulkan.h: undefine VK_DEFINE_HANDLER and VK_DEFINE_NON_DISPATCHAB…
Build (Sony Playstation 2) #4845: Commit 478dff3 pushed by sezero
October 29, 2024 17:35 6m 0s SDL2
October 29, 2024 17:35 6m 0s
wasapi: Deal with device buffer sizes changing.
Build (Sony Playstation 2) #4844: Commit 5b0e838 pushed by icculus
October 28, 2024 17:43 2m 48s SDL2
October 28, 2024 17:43 2m 48s
docs: Explain events for already plugged in controllers
Build (Sony Playstation 2) #4843: Commit a22baaf pushed by slouken
October 27, 2024 21:41 2m 37s SDL2
October 27, 2024 21:41 2m 37s
docs: Explain events for already plugged in controllers
Build (Sony Playstation 2) #4842: Pull request #11349 synchronize by xordspar0
October 27, 2024 20:51 5m 58s xordspar0:gamepad-added-at-startup
October 27, 2024 20:51 5m 58s
docs: Explain events for already plugged in controllers
Build (Sony Playstation 2) #4841: Pull request #11349 opened by xordspar0
October 27, 2024 20:47 2m 45s xordspar0:gamepad-added-at-startup
October 27, 2024 20:47 2m 45s
cocoa: Patched to compile.
Build (Sony Playstation 2) #4840: Commit f170ced pushed by icculus
October 25, 2024 14:23 6m 21s release-2.30.x
October 25, 2024 14:23 6m 21s
cocoa: Make sure GL context destruction happens on the main thread.
Build (Sony Playstation 2) #4839: Commit dcdb763 pushed by icculus
October 25, 2024 14:20 2m 32s release-2.30.x
October 25, 2024 14:20 2m 32s
cocoa: Patched to compile.
Build (Sony Playstation 2) #4838: Commit e5348c6 pushed by icculus
October 25, 2024 03:59 6m 57s SDL2
October 25, 2024 03:59 6m 57s