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v1.1.9 - GamePad support and FPS Limitation

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@lvcabral lvcabral released this 04 Jan 04:52
· 220 commits to master since this release

What's Changed

  • Updated package name on README.md badges by @lvcabral in #200
  • Fixed #201 - Prevent Exception when SharedArrayBuffer is not supported by @lvcabral in #202
  • Implementing features to remove limitations by @lvcabral in #205
    • Fixed #164 - Allowing usage of explicit interfaces when calling methods @lvcabral in #206
    • Fixed #159 - Properly casting numeric values on Math functions and other scenarios
    • Added support to have the variable name after next statement in a for...next loop
  • Implemented GamePad support by @lvcabral in #204
    • Added support for the GamePad API
    • Added a new feature simulation_engine to the roDeviceInfo.hasFeature() method, allowing apps to adapt when under brs-engine
    • Added new option to define maxFps on deviceData and limit framerate inside the worker
    • Reduced web app default framerate to prevent issues on iOS
    • Added icon dimentions to css
    • Fixed CLI to not show start event
    • Fixed high framerate performance issue
    • Fixed loading encrypted package
  • Added new debug command pause to allow interrupt the interpreter when app loses focus

Full Changelog: v1.0.0...v1.1.9