Releases: lvcabral/retaliate64
Releases · lvcabral/retaliate64
v1.0 Community Edition Release
- Integrated sprite multiplexer (by Cadaver), to increase the number of sprites on screen
- Adapted new star field routine (by Jay Aldred) to reduce CPU usage
- Integrated exclusive SID music (by Richard Bayliss) based on the original game theme
- Added the Extreme skill level to match the original game
- Implemented new menu/hangar screens with joystick support (instead of keyboard)
- Changed speed of player ship, and added small intertia
- Added horizontal movement for Alien Shooters (similar to Android version)
- Besides the regular enemies in some waves a Destroyer will cross the screen and launch a missile towards the player
- Missiles can be collected the same way as bullets, however are launched using the Joystick up
- There are two types of missiles:
- Regular missiles: Can destroy aliens but also asteroids with a single shot. The hit score is 15 for missiles.
- "Full ammo" missiles: These will be launched around 20% of the times by the destroyer. It gives unlimited bullets for two waves.
- Implemented asteroid field with animation (both X & Y movement)
- 3 bullet shots are needed to destroy an asteroid but only 1 missile
- Added new menu screen with information about missiles, asteroids and the medal panel
- Updated credits screen to show additional code developers
- Implemented Stages
- 7 stages per skill level with enemy waves randomly selected from 18 available
- An asteroid field closes each stage. There are 2 options randomly selected.
- Added medal award on Game Over screen when player finishes every skill level
- The same way as the original game, 1000 points on each skill level are needed to unlock the other player ship models
- Removed usage of kernal keyboard routines, that caused slow down on the game with any key press
- Changed in-game sound switches to a single "mute" option
- Added "Paused Game" message on screen
- Aliens speed adjusted when PAL computer is detected
- Adjusted collision area for player ship, and now the Shield collision is a little wider
- Reorganized memory to support new sprites and screens
- Added move left and right animation frames to all player ship models
- Added animation frames to probe, shooter and asteroid sprites
- Added new Orb Probes that swings horizontally as it moves down the screen
- Added Mine Probes than needs 2 hits to be destroyed (or a missile)
- Added new Sonar bomber that passes 3 times and launches a sonic bomb that can only be bounced by player shield
- Bombs launched by Destroyer and Sonar now follows the player ship, as in original game
- Bombs launched by player can be guided by the ship position
- Reduced player ship hitbox for sprites and bullets when shield is down
- Shield recovery speed is now faster than consumption (similar to original game)
- Player ship fly from below the screen on start of stage
- Multiple explosions when player dies
- Implemented warp star speed on end of each stage
- Added support to record several hi-scores, one per skill level
- Added new screen with all enemies sprites and ammo types information
- Moved the splash bitmap screen from the main prg to the loader menu
- Several optimizations and bug fixes
DirArt on this release by Logiker
Check the DX edition of the game to get more features and support this project!
v0.3 Final Beta - SID Music and Info Screen
- Updated Splash bitmap to show 3 of the ship models
- Added SID music support (using Dion Olsthoorn library)
- Added SID music during game play (Scout by Jeroen Tel)
- Implemented support for NTSC on PAL music playback
- Implemented new screen with Score Points and Game Control information
- Implemented Game Pause (using space bar)
- Added new Hangar title using sprites
- Implemented support to select ship model with joystick on Hangar
- Implemented shield activation (with joystick) on Hangar
- Added option to disable music on Hangar
- Added option to disable sfx and music during the game
- Moved difficulty level selection to Hangar and added to saved data
- Reduced number of stars to improve game performance
- Improved performance of shield gauge display routing
- Fixed shooter aliens "double round" issue on Hard mode at the end of waves
- Reorganized game memory map (see repo Wiki)
DirArt on this release by Logiker
v0.2.1 Beta - Freeze Hotfix
v0.2 Beta - Hangar Screen and Skill Levels
- Added 3 Difficulty Levels (Easy, Normal, Hard)
- Added 4 new ship sprites (based on the original game)
- Implemented Hangar Screen to select ship model, ship and shield colors
- Added option to save high scores and hangar settings to disk
- Added Game Over screen with mission statistics
- Added more aliens wave configurations
v0.1 Beta - Initial Release
Implemented the basic functionality of the original game with multiple alien waves.