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kisvegabor authored Sep 11, 2024
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52 changes: 52 additions & 0 deletions .gitignore
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# Prerequisites
*.d

# Object files
*.o
*.ko
*.obj
*.elf

# Linker output
*.ilk
*.map
*.exp

# Precompiled Headers
*.gch
*.pch

# Libraries
*.lib
*.a
*.la
*.lo

# Shared objects (inc. Windows DLLs)
*.dll
*.so
*.so.*
*.dylib

# Executables
*.exe
*.out
*.app
*.i*86
*.x86_64
*.hex

# Debug files
*.dSYM/
*.su
*.idb
*.pdb

# Kernel Module Compile Results
*.mod*
*.cmd
.tmp_versions/
modules.order
Module.symvers
Mkfile.old
dkms.conf
67 changes: 67 additions & 0 deletions README.md
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# LVGL ported to BOARD NAME

## Overview

Short overview

## Buy

You can purchase ... from ...

## Benchmark

Describe the default buffering and other configuration.

YouTube video link

## Specification

### CPU and Memory
- **MCU:**
- **RAM:** ...MB internal, ...MB external SDRAM
- **Flash:** ...MB internal, ..MB External
- **GPU:** if any

### Display and Touch
- **Resolution:** ...x...
- **Display Size:** ..."
- **Interface:** SPI/LCD/MIPI/etc
- **Color Depth:** ...-bit
- **Technology:** TN/IPS
- **DPI:** ... px/inch
- **Touch Pad:** Resistive/Capacitive/None

### Connectivity
- Other peripheries

## Getting started

### Hardware setup
- jumpers, switches
- connect the display
- which USB port to use

### Software setup
- Install drivers if needed
- Install the IDE + links

### Run the project
- Clone this repository repository: ...
- Open the terminal or Import into an IDE...
- Build the project. How?
- Run or Debug. How?

### Debugging
- Debug `printf`?
- Other?
-
## Notes

Other notes, e.g. different configs, optimization opportunities, adding other libraries to the project, etc

## Contribution and Support

If you find any issues with the development board feel free to open an Issue in this repository. For LVGL related issues (features, bugs, etc) please use the main [lvgl repository](https://github.com/lvgl/lvgl).

If you found a bug and found a solution too please send a Pull request. If you are new to Pull requests refer to [Our Guide](https://docs.lvgl.io/master/CONTRIBUTING.html#pull-request) to learn the basics.

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