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fix high CPU usage #1481 #1484

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60 changes: 56 additions & 4 deletions src/api-wrappers/CGWindowID.swift
Original file line number Diff line number Diff line change
Expand Up @@ -19,11 +19,63 @@ extension CGWindowID {
return CGSCopySpacesForWindows(cgsMainConnectionId, CGSSpaceMask.all.rawValue, [self] as CFArray) as! [CGSSpaceID]
}

func screenshot() -> CGImage? {
// CGSHWCaptureWindowList
// fullscreen has multiple windows
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I don't understand this. I just fullscreen'ed Notes.app, and AltTab shows the same thing I see.

Could you share screenshots to illustrate what you mean by "toolbar window and a main window", and generally what problem this new method fixes?

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Before adding the fullScreenshot method
image

After adding the fullScreenshot method
image

Maybe it depends on machine model. I'm using MBP 16' with Apple Silicon.

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Oh, it does it on my machine too (still on Catalina). Very cool then! I wonder how many apps really benefit from that nuance though. It's a cool trick, but in the case of Notes.app, it's not very necessary. Maybe some other apps have an important UI element that would get lost though. I worry a bit about the complexity/performance/potential-failure-points of created the composition vs showing the simple image, though. I think it would probably be worth it to first find an app that truly benefits from this refinement before putting it in. What do you think? Especially given that in order to do this trick, we have to rely on CGS API, which has all the problems I mentioned in other comments

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Indeed, I also took into account the performance issues. In fact, this small issue has little impact, I just made it a little bit optimized as free time. Reminders.app, Hopper Disassembler.app, Xcode.app, Microsoft Word.app, Calendar.app also have this problem as I known.

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Initially I tried to use CGWindowListCreateImageFromArray, but it didn't work at all. Maybe I'm not using it the right way.

// e.g. Notes.app has a toolbar window and a main window
// We need to composite these window images
func fullScreenshot(_ win: Window) -> CGImage? {
var height: CGFloat = 0;
var width: CGFloat = 0;
var imageMap = [(CGWindow, CGImage)]()
var maxWidthWindowId: CGWindowID = 0
let screen = Spaces.spaceFrameMap.first { $0.0 == win.spaceId }!.1
var windowsInSpaces = Spaces.windowsInSpaces([win.spaceId]) // The returned windows are sorted from highest to lowest according to the z-index
var windowsToCapture: [CGWindow] = []
// find current app's window in the fullscreen space
for item in windowsInSpaces {
let cgWin = CGWindowListCopyWindowInfo([.excludeDesktopElements, .optionIncludingWindow], item) as! [CGWindow]
guard cgWin.first!.isNotMenubarOrOthers(),
cgWin.first!.ownerPID() == win.application.runningApplication.processIdentifier,
cgWin.first!.bounds() != nil,
let bounds = CGRect(dictionaryRepresentation: cgWin.first!.bounds()!), bounds.height > 0, bounds.width > 0 else { continue }
windowsToCapture.append(cgWin.first!)
}
// Drawing images from lowest to highest base on the z-index
windowsToCapture = windowsToCapture.reversed()
for item in windowsToCapture {
let bounds = CGRect(dictionaryRepresentation: item.bounds()!)
if width < bounds!.width {
maxWidthWindowId = item.id()!
}
var windowId = item.id()!
let list = CGSHWCaptureWindowList(cgsMainConnectionId, &windowId, 1, [.ignoreGlobalClipShape, .nominalResolution]).takeRetainedValue() as! [CGImage]
imageMap.append((item, list.first!))
}
let bytesPerRow = imageMap.first { $0.0.id()! == maxWidthWindowId }!.1.bytesPerRow
var context = CGContext.init(data: nil,
width: Int(screen.frame.width),
height: Int(screen.frame.height),
bitsPerComponent: 8,
bytesPerRow: bytesPerRow,
space: imageMap.first!.1.colorSpace!,
bitmapInfo: imageMap.first!.1.bitmapInfo.rawValue)
// composite these window images
for item in imageMap {
let bounds = CGRect(dictionaryRepresentation: item.0.bounds()!)
// Convert the coordinate system, the origin of window is top-left, the image is bottom-left
// so we need to convert y-index
context?.draw(item.1, in: CGRect.init(x: bounds!.origin.x, y: screen.frame.height - bounds!.height - bounds!.origin.y, width: bounds!.width, height: bounds!.height))
}
return context?.makeImage()
}

func screenshot(_ win: Window) -> CGImage? {
var windowId_ = self
let list = CGSHWCaptureWindowList(cgsMainConnectionId, &windowId_, 1, [.ignoreGlobalClipShape, .nominalResolution]).takeRetainedValue() as! [CGImage]
return list.first
if win.isFullscreen {
return fullScreenshot(win)
} else {
let list = CGSHWCaptureWindowList(cgsMainConnectionId, &windowId_, 1, [.ignoreGlobalClipShape, .nominalResolution]).takeRetainedValue() as! [CGImage]
return list.first
}

// // CGWindowListCreateImage
// return CGWindowListCreateImage(.null, .optionIncludingWindow, self, [.boundsIgnoreFraming, .bestResolution])
Expand Down
15 changes: 15 additions & 0 deletions src/api-wrappers/HelperExtensions.swift
Original file line number Diff line number Diff line change
Expand Up @@ -211,3 +211,18 @@ extension String {
self = NSFileTypeForHFSTypeCode(fourCharCode).trimmingCharacters(in: CharacterSet(charactersIn: "'"))
}
}

fileprivate var notificationKey: Int = 1

extension NSRunningApplication {
var notification: Notification.Name? {
get {
return objc_getAssociatedObject(self, &notificationKey) as? Notification.Name
}
set {
if let value = newValue {
objc_setAssociatedObject(self, &notificationKey, value, .OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
}
}
}
5 changes: 5 additions & 0 deletions src/api-wrappers/PrivateApis.swift
Original file line number Diff line number Diff line change
Expand Up @@ -126,6 +126,11 @@ func CGSManagedDisplayGetCurrentSpace(_ cid: CGSConnectionID, _ displayUuid: CFS
@_silgen_name("CGSAddWindowsToSpaces")
func CGSAddWindowsToSpaces(_ cid: CGSConnectionID, _ windows: NSArray, _ spaces: NSArray) -> Void

// Move the given windows (CGWindowIDs) to the given space (CGSSpaceID)
// * macOS 10.10+
@_silgen_name("CGSMoveWindowsToManagedSpace")
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Does this work exactly like CGSAddWindowsToSpaces? I remember testing almost every API from https://github.com/phracker/MacOSX-SDKs/blob/10dd4868459aed5c4e6a0f8c9db51e20a5677a6b/MacOSX10.10.sdk/System/Library/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics.tbd which had the word "space" or "window" in it. I'm surprised that I missed this one. Are you sure it works in every scenario (e.g. multiple monitors, minimized window, hidden app, etc)?

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This api will move the window from the original space to another space. It means the window will disappear from the original space and show on another space. I did not test the scenarios you mentioned. I just use this api to move the invisible window to the space we want to. I will do some tests. By the way, I can not do the tests for multiple monitors, because I only have one monitor.😂

func CGSMoveWindowsToManagedSpace(_ cid: CGSConnectionID, _ windows: NSArray, _ space: CGSSpaceID) -> Void

// remove the provided windows from the provided spaces
// * macOS 10.10-12.2
@_silgen_name("CGSRemoveWindowsFromSpaces")
Expand Down
52 changes: 42 additions & 10 deletions src/logic/Application.swift
Original file line number Diff line number Diff line change
Expand Up @@ -86,8 +86,8 @@ class Application: NSObject {
func observeNewWindows(_ group: DispatchGroup? = nil) {
if runningApplication.isFinishedLaunching && runningApplication.activationPolicy != .prohibited {
retryAxCallUntilTimeout(group, 5) { [weak self] in
guard let self = self else { return }
if let axWindows_ = try self.axUiElement!.windows(), axWindows_.count > 0 {
guard let self = self, let axWindows_ = try self.axUiElement!.windows() else { throw AxError.runtimeError }
if axWindows_.count > 0 {
// bug in macOS: sometimes the OS returns multiple duplicate windows (e.g. Mail.app starting at login)
let axWindows = try Array(Set(axWindows_)).compactMap {
if let wid = try $0.cgWindowId() {
Expand Down Expand Up @@ -116,14 +116,10 @@ class Application: NSObject {
let window = self.addWindowslessAppsIfNeeded()
App.app.refreshOpenUi(window)
}
if group == nil && !self.wasLaunchedBeforeAltTab && (
// workaround: opening an app while the active app is fullscreen; we wait out the space transition animation
CGSSpaceGetType(cgsMainConnectionId, Spaces.currentSpaceId) == .fullscreen ||
// workaround: some apps launch but have no window ready instantly. It's very unlikely an app would launch with no window
// so we retry until timeout, in those rare cases (e.g. Bear.app)
// we only do this for active app, to avoid wasting CPU, with the trade-off of maybe missing some windows
self.runningApplication.isActive
) {
// workaround: some apps launch but have no window ready instantly. It's very unlikely an app would launch with no window
// so we retry until timeout, in those rare cases (e.g. Bear.app)
// we only do this for active app, to avoid wasting CPU, with the trade-off of maybe missing some windows
if group == nil && self.runningApplication.notification == NSWorkspace.didActivateApplicationNotification {
throw AxError.runtimeError
}
}
Expand All @@ -146,6 +142,42 @@ class Application: NSObject {
return windows
}

func getOtherSpaceWindows(_ windowsOnlyOnOtherSpaces: [CGWindowID]) -> [Window] {
var otherSpaceWindows: [Window] = []
for winId in windowsOnlyOnOtherSpaces {
let cgWinArray = CGWindowListCopyWindowInfo([.excludeDesktopElements, .optionIncludingWindow], winId) as! [CGWindow]
// get current app's windows only on other space
guard runningApplication.processIdentifier == cgWinArray.first!.ownerPID()
&& cgWinArray.first!.id() != nil
&& cgWinArray.first!.isNotMenubarOrOthers()
&& cgWinArray.first!.bounds() != nil
&& CGRect(dictionaryRepresentation: cgWinArray.first!.bounds()!)!.width > 100
&& CGRect(dictionaryRepresentation: cgWinArray.first!.bounds()!)!.height > 100
else { continue }
guard let capture = CGWindowListCreateImage(CGRect.null, .optionIncludingWindow, cgWinArray.first!.id()!, .boundsIgnoreFraming) else { continue }
let win = Window(self, cgWinArray.first!)
Windows.appendAndUpdateFocus(win)
otherSpaceWindows.append(win)
}
return otherSpaceWindows
}

func addOtherSpaceWindows(_ windowsOnlyOnOtherSpaces: [CGWindowID]) {
if runningApplication.isFinishedLaunching && runningApplication.activationPolicy != .prohibited {
retryAxCallUntilTimeout { [weak self] in
guard let self = self else { return }
DispatchQueue.main.async { [weak self] in
guard let self = self else { return }
var windows = self.getOtherSpaceWindows(windowsOnlyOnOtherSpaces)
if let window = self.addWindowslessAppsIfNeeded() {
windows.append(contentsOf: window)
}
App.app.refreshOpenUi(windows)
}
}
}
}

func addWindowslessAppsIfNeeded() -> [Window]? {
if !Preferences.hideWindowlessApps &&
runningApplication.activationPolicy == .regular &&
Expand Down
51 changes: 44 additions & 7 deletions src/logic/Applications.swift
Original file line number Diff line number Diff line change
Expand Up @@ -14,10 +14,19 @@ class Applications {
_ = group.wait(wallTimeout: .now() + .seconds(2))
}

static func addOtherSpaceWindows(_ windowsOnlyOnOtherSpaces: [CGWindowID]) {
for app in list {
app.wasLaunchedBeforeAltTab = true
guard app.runningApplication.isFinishedLaunching else { continue }
app.addOtherSpaceWindows(windowsOnlyOnOtherSpaces)
}
}

static func initialDiscovery() {
addInitialRunningApplications()
addInitialRunningApplicationsWindows()
WorkspaceEvents.observeRunningApplications()
WorkspaceEvents.registerFrontAppChangeNote()
}

static func addInitialRunningApplications() {
Expand All @@ -31,17 +40,18 @@ class Applications {
let windowsOnOtherSpaces = Spaces.windowsInSpaces(otherSpaces)
let windowsOnlyOnOtherSpaces = Array(Set(windowsOnOtherSpaces).subtracting(windowsOnCurrentSpace))
if windowsOnlyOnOtherSpaces.count > 0 {
// on initial launch, we use private APIs to bring windows from other spaces into the current space, observe them, then remove them from the current space
CGSAddWindowsToSpaces(cgsMainConnectionId, windowsOnlyOnOtherSpaces as NSArray, [Spaces.currentSpaceId])
Applications.observeNewWindowsBlocking()
CGSRemoveWindowsFromSpaces(cgsMainConnectionId, windowsOnlyOnOtherSpaces as NSArray, [Spaces.currentSpaceId])
// Currently we add those window in other space without AXUIElement init
// We don't need to get the AXUIElement until we focus these windows.
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If you're correct that CGSMoveWindowsToManagedSpace is a perfect replacement to CGSAddWindowsToSpaces, then we could at least fix the 12.3 issue with CGSAddWindowsToSpaces not working, but replacing the call to CGSMoveWindowsToManagedSpace. That would fix the issue. Then, separately, we can have the conversation about the invisible window trick, and how to move forward there

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Please see my follow-up here: #1324 (comment)

// when we need to focus these windows, we use the helper window to take us to that space,
// then get the AXUIElement, and finally focus that window.
Applications.addOtherSpaceWindows(windowsOnlyOnOtherSpaces)
}
}
}

static func addRunningApplications(_ runningApps: [NSRunningApplication], _ wasLaunchedBeforeAltTab: Bool = false) {
runningApps.forEach {
if isActualApplication($0) {
if isActualApplication($0, wasLaunchedBeforeAltTab) {
Applications.list.append(Application($0, wasLaunchedBeforeAltTab))
}
}
Expand Down Expand Up @@ -101,10 +111,37 @@ class Applications {
}
}

private static func isActualApplication(_ app: NSRunningApplication) -> Bool {
private static func isActualApplication(_ app: NSRunningApplication, _ wasLaunchedBeforeAltTab: Bool = false) -> Bool {
// an app can start with .activationPolicy == .prohibited, then transition to != .prohibited later
// an app can be both activationPolicy == .accessory and XPC (e.g. com.apple.dock.etci)
return (isNotXpc(app) || isAndroidEmulator(app)) && !app.processIdentifier.isZombie()
return isAnWindowApplication(app, wasLaunchedBeforeAltTab) && (isNotXpc(app) || isAndroidEmulator(app)) && !app.processIdentifier.isZombie()
}

private static func isAnWindowApplication(_ app: NSRunningApplication, _ wasLaunchedBeforeAltTab: Bool = false) -> Bool {
if (wasLaunchedBeforeAltTab) {
// For wasLaunchedBeforeAltTab=true, we assume that those apps are all launched, if they are programs with windows.
// Even if it has 0 windows at this point, axUiElement.windows() will not throw an exception. If they are programs without windows, then axUiElement.windows() will throw an exception.
// Here I consider there is an edge case where AltTab is starting up and this program has been loading, then it is possible that axUiElement.windows() will throw an exception.
// I'm not quite sure if this happens, but even if it does, then after restarting this application, AltTab captures its window without any problem. I think this happens rarely.
let allWindows = CGWindow.windows(.optionAll)
guard let winApp = (allWindows.first { app.processIdentifier == $0.ownerPID()
&& $0.isNotMenubarOrOthers()
&& $0.id() != nil
&& $0.bounds() != nil
&& CGRect(dictionaryRepresentation: $0.bounds()!)!.width > 0
&& CGRect(dictionaryRepresentation: $0.bounds()!)!.height > 0
}) else {
Comment on lines +127 to +133
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As I said in the other ticket, you're re-implementing a mirror to

static func isActualWindow(_ runningApp: NSRunningApplication, _ wid: CGWindowID, _ level: CGWindowLevel, _ title: String?, _ subrole: String?, _ role: String?, _ size: CGSize?) -> Bool {
here. This will not be good enough. AltTab will thus show windows it shouldn't show.

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I add these codes just to filter those apps which have no windows(e.g. com.apple.universalcontroller). This is for those apps launched before AltTab. At that time, we haven't go to AXUIElement.isActualWindow. The code is just there to allow us to avoid observing to applications we are not interested in and to avoid wasting CPU time on subscribeToNotification retries.

return false
}
return true
} else {
// Because we only add the application when we receive the didActivateApplicationNotification.
// So here is actually the handling for the case wasLaunchedBeforeAltTab=false. For applications where wasLaunchedBeforeAltTab=true, the majority of isActive is false.
// The reason for not using axUiElement.windows() here as a way to determine if it is a window application is that
// When we receive the didActivateApplicationNotification notification, the application may still be loading and axUiElement.windows() will throw an exception
// So we use isActive to determine if it is a window application, even if the application is not frontmost, isActive is still true at this time
return true;
}
}

private static func isNotXpc(_ app: NSRunningApplication) -> Bool {
Expand Down
18 changes: 18 additions & 0 deletions src/logic/HelperWindow.swift
Original file line number Diff line number Diff line change
@@ -0,0 +1,18 @@
import Cocoa
/**
* we use this window to help us switch to another space
*/
class HelperWindow: NSWindow {
var canBecomeKey_ = true
override var canBecomeKey: Bool { canBecomeKey_ }
convenience init() {
self.init(contentRect: .zero, styleMask: [.borderless], backing: .buffered, defer: false)
setupWindow()
}

private func setupWindow() {
isReleasedWhenClosed = false
hidesOnDeactivate = false
title = "Helper Window"
}
}
16 changes: 15 additions & 1 deletion src/logic/Spaces.swift
Original file line number Diff line number Diff line change
Expand Up @@ -6,14 +6,25 @@ class Spaces {
static var visibleSpaces = [CGSSpaceID]()
static var screenSpacesMap = [ScreenUuid: [CGSSpaceID]]()
static var idsAndIndexes = [(CGSSpaceID, SpaceIndex)]()
static var spaceFrameMap = [(CGSSpaceID, NSScreen)]()

static func observeSpaceChanges() {
NSWorkspace.shared.notificationCenter.addObserver(forName: NSWorkspace.activeSpaceDidChangeNotification, object: nil, queue: nil, using: { _ in
debugPrint("OS event", "activeSpaceDidChangeNotification")
refreshAllIdsAndIndexes()
updateCurrentSpace()
// if UI was kept open during Space transition, the Spaces may be obsolete; we refresh them
Windows.list.forEachAsync { $0.updatesWindowSpace() }
Windows.list.forEachAsync {
$0.updatesWindowSpace()
// we need to set up AXUIElement for those invisiable window launched before AltTab when space changed
if $0.axUiElement == nil && $0.spaceId == currentSpaceId && !$0.isWindowlessApp {
do {
try $0.getAxUiElementAndObserveEvents()
} catch {
debugPrint("can not setUpMissingInfoForOtherWindows for", $0.application.runningApplication.bundleIdentifier)
}
}
}
})
NSWorkspace.shared.notificationCenter.addObserver(forName: NSApplication.didChangeScreenParametersNotification, object: nil, queue: nil, using: { _ in
debugPrint("OS event", "didChangeScreenParametersNotification")
Expand Down Expand Up @@ -47,15 +58,18 @@ class Spaces {
idsAndIndexes.removeAll()
screenSpacesMap.removeAll()
visibleSpaces.removeAll()
spaceFrameMap.removeAll()
var spaceIndex = SpaceIndex(1)
(CGSCopyManagedDisplaySpaces(cgsMainConnectionId) as! [NSDictionary]).forEach { (screen: NSDictionary) in
var display = screen["Display Identifier"] as! ScreenUuid
if display as String == "Main", let mainUuid = NSScreen.main?.uuid() {
display = mainUuid
}
let nsScreen = NSScreen.screens.first { $0.uuid() == display } as! NSScreen
(screen["Spaces"] as! [NSDictionary]).forEach { (space: NSDictionary) in
let spaceId = space["id64"] as! CGSSpaceID
idsAndIndexes.append((spaceId, spaceIndex))
spaceFrameMap.append((spaceId, nsScreen))
screenSpacesMap[display, default: []].append(spaceId)
spaceIndex += 1
}
Expand Down
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