A 2.5D Bullet-Hell Arcade Game with Portals! Play it here.
PortalCrawler uses the following open source software:
Blender uses the GNU General Public License, which describes the rights
to distribute or change the code.
Please read this file for the full license.
doc/license/GPL-license.txt
Apart from the GNU GPL, Blender is not available under other licenses.
2010, Blender Foundation
[email protected]
Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md).
Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
This program is distributed under three different licenses:
1. Source code and official releases/binaries are distributed under our End-User License Agreement for Aseprite (EULA). Please check that there are modules/libraries in the source code that are distributed under the MIT license (e.g. laf, clip, undo, observable, ui, etc.).
2. You can request a special educational license in case you are a teacher in an educational institution and want to use Aseprite in your classroom (in-situ).
3. Steam releases are distributed under the terms of the Steam Subscriber Agreement.
The full license (GNU General Public License version 3) is quite long and can be viewed here.
PortalCrawler uses the following third party assets:
The Blender logo itself is property of the Blender Foundation. The logo and the brand name “Blender” are not part of the GNU GPL, and can only be used commercially by the Blender Foundation on products, websites, and publications.
If you create videos, tutorials, books, or any content using Blender, you can give Blender credit by adding this badge to your thumbnails.
The purpose of this badge is to unify community made Blender-specific content around the web.
There are no specific licenses regarding the aseprite logo. However, the official repository for Aseprite (with the license mentioned above) maintains a collection of Aseprite logos, including the logo used in this game as a collectible.
This asset was created by FR3NKD, available here. This is their statement:
It's completely free (CC0), it's yours, grab it, what are you waiting for?
Copyright (c) Mikael Hermansson and Godot Jolt contributors.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
The full license (SIL Open Font License 1.1) is quite long and can be viewed here.
All sound effects and music were collected from ProSoundEffects which maintains the following statement:
Can I use these sounds in my music/Youtube video/TikTok etc.? Even if the project is monetized?
Yes, as long as the sounds are synchronous and not available for resale/redistribution.
All assets not mentioned in the above list are our own work. This includes but is not limited to source code, sprite sheets, and blender project files.
Copyright 2024, Najman Husaini, Trevor Tresnor, Ian Weller, Solomon Mettes, Austin Hasbrook. All rights reserved.
This video game is only to be distributed through this repository and Itch.io. All other sources are not official.