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Issues list

Increase the value for a pawn that has no pawns to stop it from promotion ambiguity: very low Very low level of ambiguity. We are confident about the approach to the problem. effort: XS enhancement New feature or request value: medium
#16 opened Mar 16, 2020 by marcel-valdez competitive-ai
Allow the user to configure the difficulty level ambiguity: low+ effort: S+ Small to Medium effort. We can barely do 2 of these in 1 sprint. enhancement New feature or request value: high
#15 opened Mar 16, 2020 by marcel-valdez feedback
Add tie mechanism when position repeats itself 3 times. ambiguity: low Low level of ambiguity. No investigation required, mostly execution. effort: S+ Small to Medium effort. We can barely do 2 of these in 1 sprint. enhancement New feature or request value: medium-
#14 opened Mar 15, 2020 by marcel-valdez
User should select which side the computer will play in ambiguity: low Low level of ambiguity. No investigation required, mostly execution. effort: S Small effort. We suspect we can do 2 or more of these in 1 sprint. enhancement New feature or request value: medium+ Provides medium to high value.
#13 opened Mar 14, 2020 by marcel-valdez
Publish: Make power available online with multiplayer features ambiguity: high- High to medium level of ambiguity. Requires investigation, we suspect may be simpler than we expect. effort: M+ Medium effort. We can barely do one of these in 1 sprint. enhancement New feature or request value: very high
#12 opened Mar 14, 2020 by marcel-valdez publish
Publish: Monetize Power ambiguity: very high Very high level of ambiguity. Requires investigation, prototype and we expect difficulties. effort: L Large Effort. We can do one of these in 2 sprints. enhancement New feature or request value: very high
#10 opened Mar 14, 2020 by marcel-valdez publish
Multiplayer: Match-making mechanism MVP ambiguity: high High to medium level of ambiguity. Requires investigation. effort: M+ Medium effort. We can barely do one of these in 1 sprint. enhancement New feature or request value: high
#9 opened Mar 14, 2020 by marcel-valdez multiplayer
Multiplayer: We keep track of people's ELO ambiguity: medium+ Medium to high level of ambiguity. Requires prototype and we suspect difficulties. effort: L- Large to Medium Effort. We can do one of these in 2 sprints with some leeway. enhancement New feature or request value: high
#8 opened Mar 14, 2020 by marcel-valdez multiplayer
Multiplayer:Two people can play together MVP ambiguity: medium- Medium to high level of ambiguity. May only require prototype and no investigation. effort: M+ Medium effort. We can barely do one of these in 1 sprint. enhancement New feature or request value: high
#7 opened Mar 14, 2020 by marcel-valdez multiplayer
Provide feedback to the user when an invalid action is taken ambiguity: very low Very low level of ambiguity. We are confident about the approach to the problem. effort: S+ Small to Medium effort. We can barely do 2 of these in 1 sprint. enhancement New feature or request value: high
#6 opened Mar 14, 2020 by marcel-valdez
Improve UI to make it more user-friendly (mobile and web) ambiguity: medium+ Medium to high level of ambiguity. Requires prototype and we suspect difficulties. effort: L- Large to Medium Effort. We can do one of these in 2 sprints with some leeway. enhancement New feature or request value: very high
#5 opened Mar 14, 2020 by marcel-valdez
Allow the user to redo an action. ambiguity: very low Very low level of ambiguity. We are confident about the approach to the problem. effort: XS+ Extra Small to Small. We can barely do 2 of these in 1 day. enhancement New feature or request value: medium
#4 opened Mar 14, 2020 by marcel-valdez
Use animations for battles ambiguity: low Low level of ambiguity. No investigation required, mostly execution. effort: M Medium effort. We can do one of these in 1 sprint. enhancement New feature or request value: medium+ Provides medium to high value.
#2 opened Mar 14, 2020 by marcel-valdez
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