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Increase the value for a pawn that has no pawns to stop it from promotion
ambiguity: very low
Very low level of ambiguity. We are confident about the approach to the problem.
effort: XS
enhancement
New feature or request
value: medium
Allow the user to configure the difficulty level
ambiguity: low+
effort: S+
Small to Medium effort. We can barely do 2 of these in 1 sprint.
enhancement
New feature or request
value: high
Add tie mechanism when position repeats itself 3 times.
ambiguity: low
Low level of ambiguity. No investigation required, mostly execution.
effort: S+
Small to Medium effort. We can barely do 2 of these in 1 sprint.
enhancement
New feature or request
value: medium-
#14
opened Mar 15, 2020 by
marcel-valdez
User should select which side the computer will play in
ambiguity: low
Low level of ambiguity. No investigation required, mostly execution.
effort: S
Small effort. We suspect we can do 2 or more of these in 1 sprint.
enhancement
New feature or request
value: medium+
Provides medium to high value.
#13
opened Mar 14, 2020 by
marcel-valdez
Publish: Make power available online with multiplayer features
ambiguity: high-
High to medium level of ambiguity. Requires investigation, we suspect may be simpler than we expect.
effort: M+
Medium effort. We can barely do one of these in 1 sprint.
enhancement
New feature or request
value: very high
Publish: Monetize Power
ambiguity: very high
Very high level of ambiguity. Requires investigation, prototype and we expect difficulties.
effort: L
Large Effort. We can do one of these in 2 sprints.
enhancement
New feature or request
value: very high
Multiplayer: Match-making mechanism MVP
ambiguity: high
High to medium level of ambiguity. Requires investigation.
effort: M+
Medium effort. We can barely do one of these in 1 sprint.
enhancement
New feature or request
value: high
Multiplayer: We keep track of people's ELO
ambiguity: medium+
Medium to high level of ambiguity. Requires prototype and we suspect difficulties.
effort: L-
Large to Medium Effort. We can do one of these in 2 sprints with some leeway.
enhancement
New feature or request
value: high
Multiplayer:Two people can play together MVP
ambiguity: medium-
Medium to high level of ambiguity. May only require prototype and no investigation.
effort: M+
Medium effort. We can barely do one of these in 1 sprint.
enhancement
New feature or request
value: high
Provide feedback to the user when an invalid action is taken
ambiguity: very low
Very low level of ambiguity. We are confident about the approach to the problem.
effort: S+
Small to Medium effort. We can barely do 2 of these in 1 sprint.
enhancement
New feature or request
value: high
#6
opened Mar 14, 2020 by
marcel-valdez
Improve UI to make it more user-friendly (mobile and web)
ambiguity: medium+
Medium to high level of ambiguity. Requires prototype and we suspect difficulties.
effort: L-
Large to Medium Effort. We can do one of these in 2 sprints with some leeway.
enhancement
New feature or request
value: very high
#5
opened Mar 14, 2020 by
marcel-valdez
Allow the user to redo an action.
ambiguity: very low
Very low level of ambiguity. We are confident about the approach to the problem.
effort: XS+
Extra Small to Small. We can barely do 2 of these in 1 day.
enhancement
New feature or request
value: medium
#4
opened Mar 14, 2020 by
marcel-valdez
Use animations for battles
ambiguity: low
Low level of ambiguity. No investigation required, mostly execution.
effort: M
Medium effort. We can do one of these in 1 sprint.
enhancement
New feature or request
value: medium+
Provides medium to high value.
#2
opened Mar 14, 2020 by
marcel-valdez
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