This is a simple AI for TicTacToe. There is no real challenge in constructing an AI for a game like TicTacToe. The purpose of this project was the binary encoding of the board and an as efficient as possible MiniMax. The algorithm is implemented with and without Alpha-Beta pruning.
Results with MiniMax on my machine:
Alpha-Beta:
My machine:
Debian 11
Intel i5-8250U @ 1.60 GHz
8 GB DDR4-2400 SDRAM