Based on https://github.com/drinkingkazu/LiteFMWK.
Clone the repository:
git clone https://github.com/marcodeltutto/UBAna.git
cd UBAna
Just try:
source setup.sh
This sets up necessary shell env. variables.
You need to have ROOT6
(if not, you get an error message from setup.sh
). The suppoerted ROOT version is v6.06.06.
There's a support to detect numpy
and provide a few handy compiler directives as well. Although numpy
is not required to run the basic functionalities of this code.
This software is compatible with both macOS and linux operative systems.
To build:
make
Then you are good to go. In a new session, just source the setup script.
The code is logically divided into two parts:
- the
Maker
, that loops over the events in the ubxsec file, and makes all the necessary histograms needed for the analysis. TheMaker
needs to be run over MC, and data files. - the
Analyser
, that takes the files produced by theMaker
as input , produces all the relevant plots, and extracts the cross section.
The python script Main/mac/run_maker.py
allows to run the Maker
over the BNBCosmic MC file, and the EXTBNB and BNBON data files. You need to modify run_maker.py
so that it will take as input the UBXSec files that you have produced.
The python script Main/mac/analyse.py
allows to run the Analyser
and extract the cross section. You need to modify the script so that it will take the files produced by the Maker
as input. You also need to set the right number of BNBON and EXTBNB triggers. To retrive the number of trigger events from a UBXSec file, you can use this script: https://github.com/marcodeltutto/UBXSec/blob/master/Utils/countPOT.py
.
Just try:
gen_my_package Aho
... which will generate a directory named Aho
under the repository top directory.
A new package comes with GNUmakefile
which allows you to compile a package by simply typing make
in the package directory.
You also find sample.h
and sample.cxx
.
These are very much empty C++ classes just to demonstrate that you can make
and access them from an interpreter.
python -c "import ROOT;print ROOT.Aho.sample()"
In a package directory you can generate a new class. You can of course just type-it-up from scratch. You can also try:
gen_my_class Tako
... which generates Tako.h
and Tako.cxx
much like sample
class. Again, to compile, you can just type make
.
If you have written your class from scratch, make sure you add your class to LinkDef.h
if you want a dictionary generation (e.g. if you want an access from an interpreter).
You can find an example in this branch:
git checkout example
No one wants to cd
package directory and make
for every package. You can utilize the top level GNUmakefile
which is extremely simple and hopefully self-descriptive. All you need to do is to list (space-separated) packages in SUBDIRS
variable.
Sometimes you don't want to expose your C++ class to an interpreter.
Assuming your C++ class is already registered in the dictionary (a mechanism to make your class available in an interpreter), simply exclude it from LinkDef.h
.
If you wonder when you want to do it, here's some example reasons:
- Compilation is so slow (auto-generated dictionary source code is usually really long, like easily 10,000 lines, taking long time to compile)
- Ugh I keep getting dictionary compilation error (auto-generation of dictionary source code is far from being perfect, especially for the latest C++ standards... if troublesome, exclude)
To make one package depend on another, you typically want to know 2 information: headers to be included and libraries to be linked against. Here are two pieces of information you may find it useful/handy:
- Package libraries are compiled and available under
$MYSW_LIBDIR/libLiteFMWK_$(PACKAGE_NAME).so
- Package header files are copied and available under
$MYSW_INCDIR/ubana/$(PACKAGE_NAME)
... where you substitute$(PACKAGE_NAME)
with the actual name string.
With these info, you know what you need to do for your new package compilation that depends on those.
- Add compiler flags
-I$(MYSW_INCDIR)
-L$(MYSW_LIBDIR) -lLiteFMWK_$(PACKAGE_NAME).so
- Include statements in the source codes
#include "ubana/$(PACKAGE_NAME)/$(WANTED_HEADER)"
- ... where
$(WANTED_HEADER)
is the header file you want (likesample.h
).
For example, add:
INCFLAGS += -I$(MYSW_INCDIR)
LDFLAGS += -L$(MYSW_LIBDIR) -lLiteFMWK_Base
just before
include $(MYSW_DIR)/Makefile/Makefile.${OSNAME}