Async::IO provides builds on async and provides asynchronous wrappers for IO
, Socket
, and related classes.
Add this line to your application's Gemfile:
gem 'async-io'
And then execute:
$ bundle
Or install it yourself as:
$ gem install async-io
Basic echo server (from spec/async/io/echo_spec.rb
):
require 'async/io'
def echo_server(endpoint)
Async do |task|
# This is a synchronous block within the current task:
endpoint.accept do |client|
# This is an asynchronous block within the current reactor:
data = client.read
# This produces out-of-order responses.
task.sleep(rand * 0.01)
client.write(data.reverse)
client.close_write
end
end
end
def echo_client(endpoint, data)
Async do |task|
endpoint.connect do |peer|
peer.write(data)
peer.close_write
message = peer.read
puts "Sent #{data}, got response: #{message}"
end
end
end
Async do
endpoint = Async::IO::Endpoint.tcp('0.0.0.0', 9000)
server = echo_server(endpoint)
5.times.map do |i|
echo_client(endpoint, "Hello World #{i}")
end.each(&:wait)
server.stop
end
Timeouts add a temporal limit to the execution of your code. If the IO doesn't respond in time, it will fail. Timeouts are high level concerns and you generally shouldn't use them except at the very highest level of your program.
message = task.with_timeout(5) do
begin
peer.read
rescue Async::TimeoutError
nil # The timeout was triggered.
end
end
Any yield
operation can cause a timeout to trigger. Non-async
functions might not timeout because they are outside the scope of async
.
Asynchronous operations may block forever. You can assign a per-wrapper operation timeout duration. All asynchronous operations will be bounded by this timeout.
peer.timeout = 1
peer.read # If this takes more than 1 second, Async::TimeoutError will be raised.
The benefit of this approach is that it applies to all operations. Typically, this would be configured by the user, and set to something pretty high, e.g. 120 seconds.
This example shows how to read one character at a time as the user presses it on the keyboard, and echos it back out as uppercase:
require 'async'
require 'async/io/stream'
require 'io/console'
$stdin.raw!
$stdin.echo = false
Async do |task|
stdin = Async::IO::Stream.new(
Async::IO::Generic.new($stdin)
)
while character = stdin.read(1)
$stdout.write character.upcase
end
end
Async::IO::Stream.new(..., deferred:true)
creates a deferred stream which increases latency slightly, but reduces the number of total packets sent. It does this by combining all calls Stream#flush
within a single iteration of the reactor. This is typically more useful on the client side, but can also be useful on the server side when individual packets have high latency. It should be preferable to send one 100 byte packet than 10x 10 byte packets.
Servers typically only deal with one request per iteartion of the reactor so it's less useful. Clients which make multiple requests can benefit significantly e.g. HTTP/2 clients can merge many requests into a single packet. Because HTTP/2 recommends disabling Nagle's algorithm, this is often beneficial.
We welcome contributions to this project.
- Fork it.
- Create your feature branch (
git checkout -b my-new-feature
). - Commit your changes (
git commit -am 'Add some feature'
). - Push to the branch (
git push origin my-new-feature
). - Create new Pull Request.
- async — Asynchronous event-driven reactor.
- async-process — Asynchronous process spawning/waiting.
- async-websocket — Asynchronous client and server websockets.
- async-dns — Asynchronous DNS resolver and server.
- async-rspec — Shared contexts for running async specs.