A collection of custom nodes for Unreal Engine's MetaSounds, soon to be released as the Branches plugin.
Node | Category | Description |
---|---|---|
Bool To Audio |
Conversions | Convert a boolean value to an audio signal, with optional rise and fall times. |
Clock Divider |
Triggers | Divide a trigger into eight density levels. |
Dust (Audio) |
Generators | A randomly timed impulse generator (unipolar or alternating polarity per impulse) with density control and audio-rate modulation. |
Dust (Trigger) |
Generators | A randomly timed impulse generator (unipolar or alternating polarity per impulse) with density control and audio-rate modulation. |
Edge |
Envelopes | Detects upward and downward changes in an input audio signal, with optional debounce. |
EDO |
Tuning | Generate frequencies for tuning systems using equally divided octaves (float) with a MIDI note input. Set a reference frequency and reference MIDI note (defaults to A440). |
Impulse |
Generators | Trigger a one-sample impulse (unipolar or alternating polarity per impulse). |
Phase Disperser |
Filters | A chain of allpass filters to soften transients and add that classic laser/slinky-style effect. |
Shift Register |
Modulation | An eight-stage shift register for floats. |
Slew (Audio) |
Filters | A slew limiter to smooth out the rise and fall times of an audio signal. |
Slew (Float) |
Filters | A slew limiter to smooth out the rise and fall times of a float value. |
Stereo Balance |
Spatialization | Adjust the balance of a stereo signal. |
Stereo Crossfade |
Envelopes | Crossfade between two stereo signals. |
Stereo Gain |
Mix | Adjust gain for a stereo signal. |
Stereo Inverter |
Spatialization | Invert and/or swap stereo channels. |
Stereo Width |
Spatialization | Stereo width adjustment (0-200%), using mid-side processing. |
Tuning |
Tuning | Quantize a float value to a custom 12-note tuning, with adjustment in cents per-note. |
Zero Crossing |
Envelopes | Generates a trigger when the input signal crosses zero. |