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MetaSound-Plugins

This repository contains a collection of custom nodes for Unreal Engine's MetaSounds, to be released as the Branches plugin.

Screenshot of a selection of custom nodes in Metasound, as listed in the table below.

Branches

There are currently seventeen nodes available in the MetaSoundBranches plugin for testing, with several more in development:

Node Category Description
Bool To Audio Conversions Convert a boolean value to an audio signal, with optional rise and fall times.
Clock Divider Triggers Divide a trigger into eight density levels.
Dust (Audio) Generators A randomly timed impulse generator (unipolar or alternating polarity per impulse) with density control and audio-rate modulation.
Dust (Trigger) Generators A randomly timed impulse generator (unipolar or alternating polarity per impulse) with density control and audio-rate modulation.
Edge Envelopes Detects upward and downward changes in an input audio signal, with optional debounce.
EDO Tuning Generate frequencies for tuning systems using equally divided octaves (float) with a MIDI note input. Set a reference frequency and reference MIDI note (defaults to A440).
Impulse Generators Trigger a one-sample impulse (unipolar or alternating polarity per impulse).
Phase Disperser Filters A chain of allpass filters to soften transients and add that classic laser/slinky-style effect.
Shift Register Modulation An eight-stage shift register for floats.
Slew (Audio) Filters A slew limiter to smooth out the rise and fall times of an audio signal.
Slew (Float) Filters A slew limiter to smooth out the rise and fall times of a float value.
Stereo Balance Spatialization Adjust the balance of a stereo signal.
Stereo Crossfade Envelopes Crossfade between two stereo signals.
Stereo Gain Mix Adjust gain for a stereo signal.
Stereo Inverter Spatialization Invert and/or swap stereo channels.
Stereo Width Spatialization Stereo width adjustment (0-200%), using mid-side processing.
Tuning Tuning Quantize a float value to a custom 12-note tuning, with adjustment in cents per-note.
Zero Crossing Envelopes Generates a trigger when the input signal crosses zero.

Upon installing the plugin, these items will appear in the sub-category Branches within the Metasound Functions category.

Installation

Please note that this is an experimental version and the node names are subject to change. Connections may need to be re-drawn upon upgrading to the next version.

Downloadable binaries

  • Download for Windows and Mac here: Releases
  • Extract the contents of the zip file into the plugins folder of your project or engine as preferred.

Building from source

  • Clone the repository into your chosen Unreal Engine project's Plugins directory.
  • Build the project using the Unreal Automation Tool:

Windows

  • In PowerShell, navigate to the Engine\Build\BatchFiles\ folder, and run:
.\RunUAT.bat BuildPlugin -plugin="<path to your project>\Plugins\metasound-branches\MetasoundBranches.uplugin" -package="<path to your project>\Plugins\metasound-branches\"

Mac

  • In terminal, navigate to the Engine/Build/BatchFiles/ folder, and run:
sudo ./RunUAT.sh BuildPlugin -plugin="<path to your project>/Plugins/metasound-branches/MetasoundBranches.uplugin" -package="<path to your project>/Plugins/metasound-branches/"

Please see Epic Games: Building Plugins for more information.

Documentation

Development notes

  • Initial notes: information on the first custom node and development process.
  • Quick reference: some development notes for creating and troubleshooting custom nodes.

Links

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Branches: Custom MetaSound nodes for Unreal Engine

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