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A dodge-ball Gamemode for Garry's Mod, developed by StealthPaw (101kl)

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DodgeBall

DodgeBall Gamemode by StealthPaw!

About:

DodgeBall is a classic gamemode for the Garry's Mod game platform

  • Win by hitting the score cap or having the highest score at the end of the round timer
  • You can catch balls if you have nothing in your hands and have precision timing
  • If the a ball bounces then you can touch/pick it up (delay to allow for wall rebounds and rolls)
  • Balls will disappear after x amount of time if they are not picked up
  • If you do not pick up a ball in x amount of time, you are given one
  • Primitive map voting (can be disabled)
  • Primitive admin menu (can be disabled)
  • Primitive motd menu (can be disabled)
  • Kill announcer (first blood, double kill, etc)
  • Bot AI (difficulty can be configured/disabled)

Console Commands:

  • "bot_toggle": Toggles bot thinking (enable/disable)

  • "bot_add name": Adds bot with the specified name (default: random from table)

  • "bot_kill name": Kills bot with the specified name (default: kill all bots)

  • "game_end team": Ends the current round with a specified winner (default: draw)

Notes:

To play with bots you must start a multi-player game, then add one using the in-built admin menu or using a console command.

Links:

Steam Workshop

Facepunch Release Thread

GitHub Repository

Support:

Please direct all your questions to the GitHub issue tracker: https://github.com/mattkrins/dodgeball/issues

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A dodge-ball Gamemode for Garry's Mod, developed by StealthPaw (101kl)

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