DodgeBall is a classic gamemode for the Garry's Mod game platform
- Win by hitting the score cap or having the highest score at the end of the round timer
- You can catch balls if you have nothing in your hands and have precision timing
- If the a ball bounces then you can touch/pick it up (delay to allow for wall rebounds and rolls)
- Balls will disappear after x amount of time if they are not picked up
- If you do not pick up a ball in x amount of time, you are given one
- Primitive map voting (can be disabled)
- Primitive admin menu (can be disabled)
- Primitive motd menu (can be disabled)
- Kill announcer (first blood, double kill, etc)
- Bot AI (difficulty can be configured/disabled)
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"bot_toggle": Toggles bot thinking (enable/disable)
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"bot_add name": Adds bot with the specified name (default: random from table)
-
"bot_kill name": Kills bot with the specified name (default: kill all bots)
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"game_end team": Ends the current round with a specified winner (default: draw)
To play with bots you must start a multi-player game, then add one using the in-built admin menu or using a console command.
Please direct all your questions to the GitHub issue tracker: https://github.com/mattkrins/dodgeball/issues