Project to port existing MS Holographic Face Detection Sample to Unity and C#
Created from a Microsoft sample at "https://docs.microsoft.com/en-us/samples/microsoft/windows-universal-samples/holographicfacetracking/"
To run:
- clone repo
- open in Unity (tested with Unity 2020.3.16f1)
- File->Build Settings a) Target Device = HoloLens b) Architecture = ARM64 c) Build COnfig = Release
- Click "Build" an pick a directory
- Open VS .sln file
- Deploy to device